Template talk:Item Flashcard

Could we get more fields added to the item template please? One formatted like a item sub name, for the item alternate name (flavor text), e.g. Ripjack Hyper Blade = Friendly Fire, one for the unmodified drop chance aka the occurrence factor, and many items have damage fields, cooldown times, are either active or passive, run time, trigger chance%, extra chance%, healing amount etc... Again I'm not a pro at this but I'm thinking they should look slightly more like the weapon flashcards. I do know that the items varying greatly in what fields they have would complicate this as weapons are relatively consistent. But they all have alt names and occurrence factors.

I tried just adding fields in the source but I'm guessing it is actually calling up a file to add the information into and wont display anything that isn't called out on the template. Any help would be appreciated, thank you, hope you have a good night. --0inkoboinko (talk) 23:05, 21 May 2020 (UTC)