Breacher

Tips/Notes

 * Each enemy in range after dash ends grants a “Core stack” that grant you damage absorb and damage output increase. They cap at 5 of them, giving you up to 37.5% damage increase and absorb.
 * The increased base shield of the Breacher synergies well with the Shieldburst item. This can be further increased with the Shielded module and 57 Fusion pistol.
 * Advised Item loadouts are Stun Grenade and Methadone for healing, although the Sentry provides decent distraction. Module recommendations are I-Frame as a learning curve and shielded to counter the slow regen.
 * Stun grenades grant instantly 5 guardian stacks on use.
 * Breacher has a plating cap of 4, the highest ingame and benefits greatly from the module scrap plating. Higher Power means more plating in a floor. Scavenging also increases plating drop but it's advisable to never go past 180 on the stat and instead prefer luck(More ammo TP procs) and movement speed
 * Breacher is a shotgun class and greatly gains from them, he gets pierce bonus on every ballistic shotgun ammo types.
 * Try to engage one group at a time and dash as much as possible to gain explosive charges, you can use these explosive charges to gain movement and cause AOE damage. The charges have impact damage and them the aoe blast damage.
 * Using stun grenade to make your own cover by stunning the tankiest enemy and staying out of it's sight is a great strategy for guardian classes.
 * Laser shotguns (battle hymn, raptor) do not gain raider class bonuses.
 * The + sign on his character is the sign of class ability(regen) and madness challenge completion bonus(regen) in action.
 * Gaining speed boost and item CD on explosion leads to some interesting synergies and combinations, in a coop game a demolisher as a partner means invincibility and CD reduction while in solo you can use items such as living bomb with a burst shotgun such as KSG 2000 to maximize efficiency.