SS58 Plasma Charger

The SS58 Plasma Charger is a special plasma assault rifle with high headshot damage, 100% armor penetration and massive ammo regeneration. The abbreviation for this weapon is 'CRGR.'

Characteristics
Advantages:
 * High damage per shot
 * Extremely fast ammo regeneration


 * For each plating on enemy gets converted to 300 damage
 * Ignores all armor

Disadvantages:


 * Accuracy quickly degrades with prolonged firing
 * High heat generation and poor cooling
 * Reloading is extremely risky - ejecting will overheat the weapon, removing shields while also setting the player on fire
 * Very poor against shielded enemies
 * Recovers ammo very slowly from pickups; only 5 per pickup

Ammo

 * Pickup: 5
 * Plasma.png Plasma Ammunition
 * Fluid Plasma Chamber

Perks

 * Fast Plasma Recharge
 * While there is ammo in the magazine, the ammunition quickly recharges after a short delay
 * Affected by user ammo gain and increased by ammo regen
 * Reload Burns
 * Ejecting the magazine overheats the weapon, damaging the player
 * Last Shot Spray
 * Last shot fires 2 additional projectiles

Notes/Tips

 * Counts as a both an Assault Rifle and Special weapon for class bonuses/Custom Fitting attachment.
 * The delayed ammo regeneration of the SS58 will also delay ammo regeneration effects from other sources.
 * The Reload Vent attachment will still cause the weapon to overheat on ejection. This is because the running weapon heat is dumped on ejection first, then set above 100%, thus triggering the overheat.
 * Unjamming the SS58 will immediately trigger its ammo regeneration with no delay.
 * Base weapon heat is at 30%.


 * Given the unique ammunition mechanics of the SS58, anything that can increase its magazine capacity in one way or another is a worthwhile investment, such as the Magazine Spring attachment, which also prevents accidental ejections. It also has fairly high deviation, so anything that can offset that is a worthwhile investment as well.
 * The Backup Printer will allow ammo to be gained back so that more will be available in-magazine in the event that reloading is needed
 * Due to plasma weapons being weak against shields, having a fusion weapon will help erode shields so you can open fire with this weapon at the now unshielded target(s).

Trivia

 * This weapon is based off the SA58 OSW, which is a modernized variant of the FN FAL.
 * This weapon was formerly named SS58 Plasma Mod.
 * A previous version of the weapon's model and texture had "WIP" (Work In Progress) written on the side of the magazine.