'Mjolnir' Chain LTN

The MJOLNIR Chain LTN is a special weapon that fires lightning bolts that chain between nearby enemies. It deals heavy damage, with a small clip size, low max ammo count, and long reload. It consumes all of the user's shields in order to fire. It also has a small chance to fire a 'powershot', dealing 200% damage, and another small chance to not consume ammo when firing.

It comes with two different ammo types:


 * ZV Unstable Compound, dealing more damage directly but less damage on chain lightning hits.
 * ZX Inverse Compound, dealing less damage directly but more damage on chain lightning hits.

The abbreviation for this weapon is 'CLG.'

Characteristics
Advantages:
 * High damage and chains to multiple enemies (Max: 7)
 * Connects with enemies almost instantly, even through walls
 * Best weapon against groups and armored enemies

Disadvantages:


 * Small magazine and very low max ammo
 * Cannot headshot enemies
 * Very high heat generation
 * Short initial range
 * 50% damage against shields
 * Slow reload - very long Eject phase

Ammo

 * Pickup: 4
 * Lightning.png S-Lightning Ammunition
 * ZV Unstable Compound
 * ZX Inverse Compound

Perks

 * Consumes Shield Each Shot
 * Consumes 100% of shields every shot and stops them from regenerating for 0.30 seconds
 * 5% Powershot
 * 5% Chance for 200% damage
 * 5% No Ammo Cost Chance
 * 5% No ammo cost chance

Notes/Tips

 * 75% less drop chance in Hyper Adrenaline
 * The Twin Link II item essentially provides temporary double damage since the chain lightning remains accurate regardless of recoil or deviation; note that firing the Mjolnir does not trigger the Twin Link II item, another weapon must be used to trigger the item
 * The Muzzle Compensator attachment increases damage without affecting the performance of the weapon
 * Due to the Mjolnir's high heat generation, the Backup Printer attachment will allow some of the ammo expended to be gained back, while also removing some heat
 * Accessories that enhance the Mjolnir's ammo capacity and mitigate its heat generation are essential for getting the most out of it
 * The Barebone Allocator will not activate ammo regeneration if the Mjolnir removed your shields.
 * Titanium Rifling has no effect on this weapon.

Trivia

 * Prior to Update 16, the Mjolnir did not consume ammo when fired out of range, and the 10% No Ammo Cost Chance added one free shot to the magazine instead, which could be exploited to give the player unlimited ammo by firing the weapon when no targets were around


 * Prior to Update 15, the Mjolnir did not have the 10% No Ammo Cost Chance and Consumes Shield Each Shot modules
 * As a result, a Specialist running the Calculated module benefited from the Mjolnir's high heat generation; intentionally overheating provided a shield buff at almost no cost
 * Similarly, the Specialist's Sun Rising module could be maxed quickly by constantly firing the weapon without any targets around