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* Consumes Shield Each Shot
 
* Consumes Shield Each Shot
** Consumes 100% of shields every shot and stops them from regenerating for 0.30 seconds
+
** Consumes 35% of shields every shot and stops them from regenerating for 0.30 seconds
 
* 5% Powershot
 
* 5% Powershot
 
** 5% Chance for 200% damage
 
** 5% Chance for 200% damage

Revision as of 22:37, 17 September 2020

'Mjolnir' Chain LTN
Mjolnir-Chain-LTN
4 / 10
Auto
Ride the lightning.
damage
1.00x
heat / cool
1.25x/0.95x
firerate
151
deviation
0.10
recoil / ctrl
100 / 300
R/E time
1.20s / 2.00s
perks
  • Consumes Shield Each Shot
  • 5% Powershot
  • 5% No Ammo Cost Chance
  • The MJOLNIR Chain LTN is a special weapon fires lightning bolts that chain between nearby enemies. It deals heavy damage, with a small clip size, low max ammo count, and long reload. It consumes the user's shields in order to fire. It also has a small chance to fire a 'powershot', dealing 200% damage, and another small chance to not consume ammo when firing.

    It comes with two different ammo types:

    • ZV Unstable Compound, dealing more damage directly but less damage on chain lightning hits.
    • ZX Inverse Compound, dealing less damage directly but more damage on chain lightning hits.

    The abbreviation for this weapon is 'CLG.'

    Characteristics

    Advantages:

    • High damage and chains to multiple enemies
    • Connects with enemies almost instantly, even through walls
    • Best weapon against groups and armored enemies

    Disadvantages:

    • Small magazine and very low max ammo
    • Cannot headshot enemies
    • Very high heat generation
    • Short initial range
    • 50% damage against shields
    • Slow reload - very long Eject phase

    Ammo

    • S-Lightning Ammunition
      • ZV Unstable Compound
      • ZX Inverse Compound

    Perks

    • Consumes Shield Each Shot
      • Consumes 35% of shields every shot and stops them from regenerating for 0.30 seconds
    • 5% Powershot
      • 5% Chance for 200% damage
    • 5% No Ammo Cost Chance
      • 5% No ammo cost chance

    Notes/Tips

    • 75% less drop chance in Hyper Adrenaline
    • The Twin Link II item essentially provides temporary double damage since the chain lightning remains accurate regardless of recoil or deviation; note that firing the Mjolnir does not trigger the Twin Link II item, another weapon must be used to trigger the item
    • The Muzzle Compensator attachment increases damage without affecting the performance of the weapon
    • Due to the Mjolnir's high heat generation, the Backup Printer attachment will allow some of the ammo expended to be gained back, while also removing some heat
    • Accessories that enhance the Mjolnir's ammo capacity and mitigate its heat generation are essential for getting the most out of it
    • The Barebone Allocator will not activate ammo regeneration if the Mjolnir removed your shields.

    Trivia

    • Prior to Update 16, the Mjolnir did not consume ammo when fired out of range, and the 10% No Ammo Cost Chance added one free shot to the magazine instead, which could be exploited to give the player unlimited ammo by firing the weapon when no targets were around
    • Prior to Update 15, the Mjolnir did not have the 10% No Ammo Cost Chance and Consumes Shield Each Shot modules
      • As a result, a Specialist running the Calculated module benefited from the Mjolnir's high heat generation; intentionally overheating provided a shield buff at almost no cost
      • Similarly, the Specialist's Sun Rising module could be maxed quickly by constantly firing the weapon without any targets around