Annihilator ANH-5

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It might look like an assault rifle, but it's really more like a grenade launcher.
damage
1.2x
heat / cool
1.25x / 1.00x
firerate
378
deviation
1
recoil / ctrl
30 / 33
R/E time
2.60s / 0.60s
perks
The Annihilator ANH-5 is a powerful special weapon that fires very powerful projectiles which explode upon hitting something. It grants the user +100 max shield, but consumes some shield in order to fire.
It has a small chance to fire four shots instead of one, costing two rounds instead of one.
The abbreviation for this weapon is 'ANH.'
Characteristics[]
Advantages:
- Fires high velocity rounds that deal impact damage, then cause a fairly large explosion
- Projectile impact and explosion is guaranteed to inflict slow
- Max Shield bonus
- Quad shot chance
Disadvantages:
- Slow reload cycle
- Starts at 40% base heat, which may lead to quicker overheats
- Large explosion radius makes it dangerous to use up close
- Limited ammo supply
- Low recoil control makes recovering from shots difficult
- Explosions are delayed, making it possible for fast-moving targets to avoid them entirely
Ammo[]
- Pickup: 10
Explosive Ammunition
- ANH-Apocalyptic Rounds
Perks[]
- 100 Max Shield Bonus
- Increases maximum shields by 100 while in inventory or held
- Consumes Shield Each Shot
- Consumes 35% of user's shield when fired (no shield regen delay inflicted)
- 5% Quad Shot Chance
- Has a 5% chance to fire 4 shots instead of one for the cost of 2 ammo
- Chance affected by luck and player ammo gain
- Has a 5% chance to fire 4 shots instead of one for the cost of 2 ammo
Notes/Tips[]
- Counts as both a Special weapon and a Launcher for class bonuses
- Due the Annihilator's increased base heat, certain class modules with heat thresholds can be made effectively permanent whilst holding the weapon
- The Specialist's Overdrive module provides an item cooldown reduction and ejection time reduction
- The Guardian's Aegis MK5 Platinum module provides a shield regen delay reduction and movement speed increase
- Like the HIG-S' Triple Shot, the Quad Shot triggers after Twin Link effects; by carrying a Twin Link II item or installing the Twin Link I attachment, there is a (small) chance for the weapon to fire eight projectiles for 2 ammo, essentially turning it into a shotgun for that single trigger-pull. The possible shot count combinations are;
- 1 (no proc)
- 2 (twinlink only)
- 4 (quadshot only)
- 5 (twinlink - one quadshot, one normal)
- 8 (twinlink - both quadshot)
Trivia[]
- The weapon's design seems to share similarities with the MA5 series of assault rifles from the Halo franchise