Artifacts are special items unlocked by finding rare green crystal fragments from enemies, crates, and other usual sources. By collecting three of these artifact fragments, or by opening an artifact crate, you'll be prompted to chose one of three to four random artifacts. The benefits of that artifact then persist through the run.
All upcoming item and weapon shops, as well as upgrade stations cost 35% less.
Gain one additional Dash charge and +5 Dodge.
Increase weapon carry amount by 1 and grants two weapon upgrade kits.
Ricochets deal 125% additional damage. All bullets gain 20% chance to ricochet.
The first dropped weapon comes in an ULTRA variant.
Increases healing by 30% and adds 3 charges for class healing items.
Upgrades starting weapon damage by 25% and minimum heat by 25.
Removes movement speed penalty on firing and grants immunity to slowing effects.
Terror level is decreased by 30. Deal 35% more damage to Elites.
Increases the chances of all powerups appearing by 50%.
Enemy Friendly Fire increased by 75%. Friendly Friendly Fire set to 20%.
Increases poison, fire, bleeding, and radiation damage and increases the maximum stackable damage by 35%.
All self-affecting buffs and debuffs last 40% longer.
Increases critical damage, critical strike chance, and critical chance cap by 15%.
All items cool down 25% faster and the next item found is heavily upgraded.
Despite Mael's description claiming it provides immunity to slowing effects, it does not prevent player-sourced slows. Your Movement Speed will still be reduced by things like carrying a Heavy weapon, using an item like the Onslaught System, or having a Loop debuff.
Artifacts are named after members of the community.
Namely Taro, which is the screen name of Alexander Luck, one of the lead developers.
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