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SYNTHETIK Wiki
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=== '''Experiment 57''' === [[File:experiment 57 portrait.png|180x180px|frameless]] [[File:Experiment_57.png|388x388px|frameless|Experiment 57]] '''BEHAVIOR''' Experiment 57 or Spider Boss is a large quadruped robot that perpetually moves in your direction. Its attacks include: * Firing [[Turrets|mortar]] shells in on your location. * Firing laser volleys in cardinal directions (up, down, left, right). * Firing homing missiles. * Firing homing seeker bolts similar to X512 Experimental but slightly faster. * Spawning missile and gun drones. The drones sometimes outlive the boss, and do not stop firing until killed. * Spawning psyonic floor hazards. On the ground are scattered hazards that impede movement, such as barbed wire and spike traps. There are a few concrete blocks that are placed in regular formations on the left and right sides of the arena. '''Strategy''' Experiment 57 is manageable as long as the player never stops moving and keeps at medium range. The multiple hazards on the ground encourage the player to never sit too long in one area, or else they expose themselves to damage from the spikes or slowdown from the wire. When battling at extended range, Experiment 57's only real threat lies in its mortar, which is dodged easily with dashing. The missiles can be sidestepped if the player allows the to get close enough: when they are sufficiently near, it is possible to sidestep in a direction perpendicular to where they come from. '''Notes''' * Has 25 armor with about 40,000 health base. *Upon death, the powerups spawned by the boss kill may appear inside a lingering Psy Field. Retrieving them requires the player to wait until it disappears, or to dash in and quickly step out. (It's best to wait.) * Bosses always drop an upgrade kit. While it may be tempting to use it on your current weapon, it can be worthwhile to check if the case dropped by the boss is a weapon. It might be of better use there! * Two ammo crates spawn with every boss. Don't forget to top off your weapons! * The Barbed wire and spikes also effect the Boss. It is also possible to kill the boss with nothing but Environmental hazards. * *
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