Explosives expert with focus on high area damage with Launcher preference. Uses his seismic resonator for chain explosions
core: HE-AMMO
Explosions grant 1-2 stacks of HE-Infusion ammo, each increasing the damage of the next fired projectile by flat 50 and dealing 20% more damage to turrets and bosses.
Ejecting and reloading refreshes 100 shields per second, this effect is doubled on Launchers.
Start with The Ares GL-16 Grenade Launcher.
level 5
Reloading is 25% faster

Double kills: Grant +1 HE-Ammo damage
Triple kills: Heal for 100 health
Ultra kills: Grant +4% scavenging

All stack infinitely
level 10
Always throw 2 Grenades at once, and all items gain 20% power.
Take reduced explosion damage.
level 15
Gain 7 critical strike chance and explosive weapons criticals benefit from 75% of normal critical strike damage. (Default:50%)
Seismic Resonator benefits from critical strikes and gains 10% additional critical chance.
level 20
Never take more than 600 damage from a single attack, and gain 20 armor whilst below 30% health
Seismic Resonator also causes a secondary blast, dealing less damage over a larger radius.
Unlocks Overdrive slot
level 25
Ares GL-16 gains a bonus after 75 kills
Launchers, Rifles with Launchers, and other Special weapons gain a 10% chance not to consume ammo, and gain double bonuses from stat upgrades.
Triple or Ultra kills grant a charge for the Resonator, can go over the normal charge cap.
Cosmetic only: Energy Orb
Beat the Final Boss with the class at least 140% difficulty in the classic mode

All classes gain 5 increased maximum spare ammo.

Beat the last boss with the class in the following modes:
[_] 200% Classic Mode
[_] 140% Madness mode
[_] 140% Tactical mode
[_] 140% H-Adrenaline mode

HE bullets gain 10 more maximum charges and each 10th grants 30% increased critical chance and damage.

Cosmetic only: Glow Aura
Advantages Disadvantages
  • Weapons fire and reload significantly faster
  • Bonuses for explosive weapons and grenade-type items
  • Grants small, but permanent stat increases on multi-kills
  • Cannot take more than 600 damage a hit (at level 20)
  • Benefits all special weapons with an incredible 2x stat upgrades bonus (level 25)
  • Reliant on explosions/explosive weapons and multi-kills

Signature Item[]

Seismic Resonator
All explosions create a temporary resonating target which can be triggered to create a seismic aftershock explosion.

Memory Modules[]

Status Extender
All user affecting positive and negative status effects last [35%] longer and status effects don't deal damage below 25% health.
Forged by Fire
Grants up to [10%] critical strike chance and [30%] higher firerate the higher the weapon Heat.
Getting hit by an explosion refreshes shields and grants a strong damage and firerate buff for [3] seconds.

All Grenades, placable mines & traps have [20%] reduced cooldowns.
Chromatic Alloy
Taking health damage over 50 has a [25%] chance of granting 50 armor for 5 seconds, 20 seconds cooldown.
Weapons Deal
Starting Pistols and weapons come in a non standard variant and weapon upgrade shops cost [25%] less.
All ammo regeneration effects are amplified by [35%].

Picking up ammo grants slight ammo regeneration for [20] seconds.
Inner Fire
Grants [20] health regeneration while in combat for a maximum of 10 seconds.

Instantly increases weapon heat by 25 and sets shields to half strength after the maximum duration.
Active reload grants [30%] improved recoil control and increases item cooldown speed by [100%] for 2 seconds.
Well Oiled
All items grant [4] maximum health and heal for the same on activation - stacks 50 times.

Item activations have a [2%] chance of resetting running cooldowns of all items.
Items cool down [35%] faster and weapons eject up to [35%] faster if heat is over 40.

Increases movement speed by 30.
Elemental Power
All inflicted slow, poison, fire, or bleed effects last [30%] longer (radiation deals more damage).

All effects applied by shots have a [15%] chance to have triple strength.
Take [15%] increased damage under 50 Heat and deal [30%] more damage when over 50 heat.

Overheating no longer removes shields and grants a strong shield buff for 6 seconds.
The first recycled item grants a replacement of the same rarity and [2] Plating.

Passively increases recycling gain by [35%].
Increases heat generation by [25%]. Dash now resets current heat, refreshes shields and reduces Dash cooldown all by [25%].

Increases dodge chance by 5%.
Sun Rising
Every 300 Heat produced passively increase burn and crit damage by 1%.

Stacks [40] times and reaching the max heals to full HP once.
Force Unleashed
Picking up Powerups heals for [10%] missing health and all powerups last [4] seconds longer (Powerups always last longer depending on how fast they were picked up).



  • The Acid Grenade counts as an explosion for the purposes of triggering the Seismic Resonator. The Missile Drone makes an excellent companion for the same reasons.