Demolisher
core: HE-AMMO
Explosions grant 1-2 stacks of HE-Infusion ammo, each increasing the damage of the next fired projectile by flat 50 and dealing 20% more damage to turrets and bosses.
baseline
Ejecting and reloading refreshes 100 shields per second, this effect is doubled on Launchers.
Start with The Ares GL-16 Grenade Launcher.
Start with The Ares GL-16 Grenade Launcher.
level 5
Reloading is 25% faster
Double kills: Grant +1 HE-Ammo damage
Triple kills: Heal for 100 health
Ultra kills: Grant +4% scavenging
level 10
Always throw 2 Grenades at once, and all items gain 20% power.
Take reduced explosion damage.
Take reduced explosion damage.
level 15
Gain 7 critical strike chance and explosive weapons criticals benefit from 75% of normal critical strike damage. (Default:50%)
Seismic Resonator benefits from critical strikes and gains 10% additional critical chance.
Seismic Resonator benefits from critical strikes and gains 10% additional critical chance.
level 20
Never take more than 600 damage from a single attack, and gain 20 armor whilst below 30% health
Seismic Resonator also causes a secondary blast, dealing less damage over a larger radius.
Unlocks Overdrive slot
Seismic Resonator also causes a secondary blast, dealing less damage over a larger radius.
Unlocks Overdrive slot
level 25
Ares GL-16 gains a bonus after 75 kills
Launchers, Rifles with Launchers, and other Special weapons gain a 10% chance not to consume ammo, and gain double bonuses from stat upgrades.
Launchers, Rifles with Launchers, and other Special weapons gain a 10% chance not to consume ammo, and gain double bonuses from stat upgrades.
prestige
Triple or Ultra kills grant a charge for the Resonator, can go over the normal charge cap.
Cosmetic only: Energy Orb
Cosmetic only: Energy Orb
challenge
Beat the Final Boss with the class at least 140% difficulty in the classic mode
All classes gain 5 increased maximum spare ammo.
All classes gain 5 increased maximum spare ammo.
insanity
Beat the last boss with the class in the following modes:
[_] 200% Classic Mode
[_] 140% Madness mode
[_] 140% Tactical mode
[_] 140% H-Adrenaline mode
HE bullets gain 10 more maximum charges and each 10th grants 30% increased critical chance and damage.
Cosmetic only: Glow Aura
[_] 200% Classic Mode
[_] 140% Madness mode
[_] 140% Tactical mode
[_] 140% H-Adrenaline mode
HE bullets gain 10 more maximum charges and each 10th grants 30% increased critical chance and damage.
Cosmetic only: Glow Aura
Advantages | Disadvantages |
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Signature Item[]
Seismic Resonator
All explosions create a temporary resonating target which can be triggered to create a seismic aftershock explosion.
Memory Modules[]
Status Extender
All user affecting positive and negative status effects last [35%] longer and status effects don't deal damage below 25% health.
Forged by Fire
Grants up to [10%] critical strike chance and [30%] higher firerate the higher the weapon Heat.
Grenadier
Getting hit by an explosion refreshes shields and grants a strong damage and firerate buff for [3] seconds.
All Grenades, placable mines & traps have [20%] reduced cooldowns.
All Grenades, placable mines & traps have [20%] reduced cooldowns.
Chromatic Alloy
Taking health damage over 50 has a [25%] chance of granting 50 armor for 5 seconds, 20 seconds cooldown.
Weapons Deal
Starting Pistols and weapons come in a non standard variant and weapon upgrade shops cost [25%] less.
Multiply
All ammo regeneration effects are amplified by [35%].
Picking up ammo grants slight ammo regeneration for [20] seconds.
Picking up ammo grants slight ammo regeneration for [20] seconds.
Inner Fire
Grants [20] health regeneration while in combat for a maximum of 10 seconds.
Instantly increases weapon heat by 25 and sets shields to half strength after the maximum duration.
Instantly increases weapon heat by 25 and sets shields to half strength after the maximum duration.
Focus
Active reload grants [30%] improved recoil control and increases item cooldown speed by [100%] for 2 seconds.
Well Oiled
All items grant [4] maximum health and heal for the same on activation - stacks 50 times.
Item activations have a [2%] chance of resetting running cooldowns of all items.
Item activations have a [2%] chance of resetting running cooldowns of all items.
Overdrive
Items cool down [35%] faster and weapons eject up to [35%] faster if heat is over 40.
Increases movement speed by 30.
Increases movement speed by 30.
Elemental Power
All inflicted slow, poison, fire, or bleed effects last [30%] longer (radiation deals more damage).
All effects applied by shots have a [15%] chance to have triple strength.
All effects applied by shots have a [15%] chance to have triple strength.
Calculated
Take [15%] increased damage under 50 Heat and deal [30%] more damage when over 50 heat.
Overheating no longer removes shields and grants a strong shield buff for 6 seconds.
Overheating no longer removes shields and grants a strong shield buff for 6 seconds.
Transmutate
The first recycled item grants a replacement of the same rarity and [2] Plating.
Passively increases recycling gain by [35%].
Passively increases recycling gain by [35%].
Unceasing
Increases heat generation by [25%]. Dash now resets current heat, refreshes shields and reduces Dash cooldown all by [25%].
Increases dodge chance by 5%.
Increases dodge chance by 5%.
Sun Rising
Every 300 Heat produced passively increase burn and crit damage by 1%.
Stacks [40] times and reaching the max heals to full HP once.
Stacks [40] times and reaching the max heals to full HP once.
Force Unleashed
Picking up Powerups heals for [10%] missing health and all powerups last [4] seconds longer (Powerups always last longer depending on how fast they were picked up).
Notes[]
Tips[]
- The Acid Grenade counts as an explosion for the purposes of triggering the Seismic Resonator. The Missile Drone makes an excellent companion for the same reasons.
Character Classes
Demolisher
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