Humanoid enemies will speak when spotting, attacking, or receiving damage from the player.
Quotes
Action
Potential Reactions
When alerted of the player's presence
"Searching."
"Breach detected."
"Re-position."
"Re-group."
"Mode: Suspicious"
"Spotting."
"Inspect area."
"Movement detected."
"Flanking."
"Charging."
"Scanning."
"Searching perimeter."
"Alert."
"Unsafe environment."
When attacking or actively seeking the player
"ORDER 42"
"Die, Android."
"Die, Betrayer."
"Hunting android."
"Protocol received."
"Attacking."
"Engaging."
"Assaulting bandits."
"Purging."
"Purge invaders."
"Plotting target."
"Combat module."
When damaged by the player
"OH"
"System error."
"Damage, Critical."
"Damage, Received."
"Impact detected."
When out of ammo (reloading)
"Reload"
"Loading projectile."
"Restock bullets"
List of enemies[ | ]
Obstacles[ | ]
Special on-map hazards
Image
Name
Behavior
Notes
Barbed Wire
Slows player for a short duration on contact
Does not deal damage
Also affects enemies
Does not inflict slow when dashed through
Electric Pad
Blinking floor tile, deals low damage
Can be triggered by enemies
Identical to Floor Spikes in function, only visually different
Stun Mine
Appears near enemy Snipers
Stuns and disables shields for a long time when triggered
Can't be triggered by enemies, but affects them if caught in effect radius
One of them appears near each enemy Sniper, while multiple mines appear near Elite Snipers
Psy Field
Deals strong continuous damage while in contact
Covers a large area
Disappears after a short period of time time
Only spawned by Experiment 57, Psyonics, and Elite Ball Bots (on death)
Floor Spikes
Spikes that pop up after being walked over, dealing low damage
Can be easily avoided with continuous movement
Can be triggered by enemies
Blast Vent
Three round shaped holes on the ground, aligned either in a vertical or a horizontal line
Blasts the player for heavy damage when walked over
Can be triggered by enemies
Slowing Pad
Slows movement like barbed wire
Only appears in the Military Bay
Mine dispenser
Appears as a small hexagon shaped protrusion on the floor
Continuously deploys explosive landmines around itself
The mines can't be triggered by enemies
Only appears in the Military Bay
Disco Tile
Appear and disappear at random intervals
Deals continuous damage while in contact
Doesn't affect enemies
Only appears in the Military Bay server hack boss encounter and during the Last Defender fight
First Floor[ | ]
Enemies
Image
Name
Behavior
Notes
Breach Ceta
Burst fire attack that stuns/slows players
Can throw a grenade in the player's direction that stuns the player and disables shields for a long period
45 armor (60 with Deflect on)
FMX BallBot
Fast move speed and low health
Releases bursts of high damaging energy when near player; deals increased damage to shield
2 base plating
Most projectiles will pierce through them completely
Cannot be directly hit by bouncing grenades
Elites are rare, and will create a psy field upon death, dealing continuous damage on contact
SG Rival
Rapid fire shotgun
Ability to dash
Relatively low health
B Defender
Shoots fusion rounds, effective against shields
High damage, but large and relatively fragile; reliant on own shields for protection
Very short shield regen delay; kill them fast to avoid spending a lot of ammo on them
Bullets are very inaccurate and relatively easy to dodge
Workerbot
High damage laser pistol that deals increased damage to shields
Low health
Enforcer
Assault rifle burst, similar to the Breach Ceta's
Can throw a grenade in the player's direction, dealing high damage in a large area
Can periodically self-heal
Headhunter
An Enforcer armed with a suppressed, high-RPM assault rifle
Usually summoned when the terror level is raised or as Headhunters (in Zone 3)
Rank 3 Elites may be summoned as quest targets, and have a significantly lower fire rate
Replaces regular Enforcers in the Military Bay
Kaida Sniper
Mostly stationary, calls in a teleporting bomb to hurt out-of-view players
Armed with a powerful single-shot or burst-fire precision rifle (for Elites) which temporarily reduces Healing on hits
Uses a red targeting laser to indicate line of sight and to call in precision airstrikes
Often defended by stun mines, which stun the player temporarily and removes shields for a long duration
Executioner Glider
Armed with a laser shotgun
No dash, but very fast movement
High health
A Rank 3 Elite 'Executioner' will spawn if the 'Escape in time' timer reaches 0
A pair may be summoned when the terror level is raised or as Headhunters (in Zone 4)
Explodes on death
Frontline Medic
Behaves nearly identically to the Breach Ceta
Has a drone that heals nearby enemies
60 armor (75 with Deflect on)
Hovertank 808
Launches powerful guided and dumbfire missile volleys
Appears near the end of the Server Hack boss fight or in the Military Bay
Explodes on death
Chrono Trooper
Summoned by SPDR Alarms
Also frequently appears from Zone 2 and onwards as a standard enemy
Can teleport and self-heal
Armed with a powerful fusion weapon that destroys shields
Rank 2 and 3 Elites teleport more frequently and have noticeably higher fire rate
Gun Drone
Fragile, low threat, armed with inaccurate automatic weaponry
When low on health, charges in close in an attempt to harm players with its death explosion
Explodes on death
Missile Drone
Launches a pair of missiles, or more at higher veterancies
When low on health, charges in close in an attempt to harm players with its death explosion
Explodes on death
OM6 Overseer
Roaming mini-tanks armed with powerful, slow-firing energy cannons; fires six energy shots
Explodes on death
Rocket Prism
Launches rocket volleys that track the player
Rockets are easy to dodge due to slow speed and very slow turning
Explodes on death
SPDR Alarm
Begins a random countdown/up overhead when spotting a player, then flees at high speed
If the timer reaches 0, the SPDR disappears and is replaced by a Chrono Trooper
Most projectiles will pierce through them completely
Stinger Glider
Rapid movement and accurate, rapid-fire fusion blasters
Periodically activates a shield to become invulnerable for a few seconds if reduced below certain health %
Also fires a taser (similar to Guardian's Auto-Taser) that stuns for a long duration on shield activations
20 armor (35 with Deflect on)
Explodes on death
A pair may be summoned when the terror level is raised or as Headhunters
Tracked Flame Unit
Slow movement speed
Fires long trailing fire streams that inflict burning on the player, dealing damage to health directly
Explodes on death
Structures
Image
Name
Behavior
Notes
Nano-Healing Station
Dispatches drones to heal nearby units
Higher-rank variants send more drones and thus heal faster
Mortar Turret
Fires mortar shells over very long range without regard for cover as long as it is aware of the player's presence.
Elite variants can fire multiple shots in rapid succession between reloads
The Mortar Turret doesn't understand the meaning of 'danger close'. Clever players can use its shells to kill other enemies, the turret itself, or to break crates.
Attacks the player directly upon being alerted; ignores player-spawned turrets and allies
Drone Turret
Only able to attack moving player.
Sends three (or four for Rank 3 Elites) circular UAVs to orbit the player and emit lasers
Deploys a Missile Drone when health reaches a certain threshold (~50%) (Rank 3 Elites deploy 2 Missile Drones)
12.7mm Turret
Powerful sniper-cannon that fires ricocheting projectiles; slow to aim, projects a distinctive red beam
Deploys a Gun Drone when health reaches a certain threshold (~50%) (Rank 3 Elites deploy 2 Gun Drones)
Elite versions fire in bursts, but have no deviation between shots (unlike Elite snipers)
FLAR Turret
Launches a large salvo of missiles after a short targeting period
Missiles become homing at any Elite rank, and more accurate at higher ranks
Ballistic silo[ | ]
This section contains only enemies that are new to this zone, the zone itself will contain many of the enemies from the previous zone as well.
Enemies
Image
Name
Behavior
Notes
Assassin
Cloaked; low visibility
Armed with a high-damage rifle that sometimes fires green shots, inflicting acid/poison DoT, dealing damage to health directly
Most projectiles will pierce through them completely
Will stop moving and flash/beep before detonating
Explodes on death
Shield-Gen Drone
Produces an aura that grants a regenerating shield to nearby enemies
Fires plasma projectiles
When low on health, charges in close in an attempt to harm players with its death explosion
Explodes on death
Medi Ball
Dispatches drones to heal nearby enemies
Fires plasma projectiles
Explodes on death
Room Clearing Unit
Fires high amounts of low-range shotgun pellets
Slow to move and even slower to turn
Somewhat high health
35 armor (50 with Deflect on)
Explodes on death
Assault Prism
Sprays high-damage lasers in all directions when attacking
Walking liabilities; prone to causing friendly fire
Railgun Glider
Slow move speed
Powerful burst-fire railgun attack with aiming markers
Structure
Structures
Image
Name
Behavior
Notes
Spider Deployment Truck
Stationary and unarmed, poses no particular threat by itself
Continuously spawns SPDR Explo once attacked
Spawns a pair of Assault Prisms once destroyed and can drop random pickups
Vierling HMG Turret
Incredibly high damage machinegun turret, acquires targets quickly but can barely turn once it has begun firing.
Can kill unarmored players with full health and shields in moments due to low overall damage per projectile, which does not trigger defensive modules that have high damage requirements such as I-Frame.
Alarm Pole
Passive/indestructible, cannot be destroyed, can be activated by players
Enemies will move to interact with it; immediately summons more enemies on first use and alerts the entire level to your location
Has a cooldown between activations
V-Reality chamber[ | ]
This section contains only enemies that are new to this zone, the zone itself will contain many of the enemies from the previous zone as well.
Enemies
Image
Name
Behavior
Notes
Crystal Charger
Moves very slowly when not alert, but suddenly charges at players, dealing high damage every second when in contact
Large hitbox; can sometimes damage players without being in direct contact
Retractor
Essentially just a reskinned Ball Bot with slower move speed; charges towards players and unleashes radial damage pulses at a fast rate
Will leech off of health and shields when attacking to add to its own health
Steady health regeneration
Size varies with health; it shrinks as its health decreases, and grows as it recovers
Only the central green 'core' is vulnerable to attacks
Particle Drone
Fires glowing spheres that home in on the player and explode
When low on health, charges in close in an attempt to harm players with its death explosion
Structure
Structures
Image
Name
Behavior
Notes
Mortar Turret (V-Reality Chambers Variant)
Functions similarly to the regular version, but shots arrive faster and deal more damage in a smaller area
Attacks the player directly upon being alerted; ignores player-spawned turrets and allies
Crystal Beam Tower
Similar to the sniper cannon but has lower range and fires two projectiles at a fast rate; has a crosshair instead of a targeting laser
Military bay[ | ]
This section contains only enemies that are new to this zone; the zone itself contains many of the enemies from Zone 1 as well.
Certain enemies within this zone, particularly those with yellow or gold colour schemes, will be red in their elite forms, making it easier to tell them apart.
Enemies
Enemies
Image
Name
Behavior
Notes
Red Guard Ion Trooper
A Hyper Trooper with less health
Replaces regular Hyper Troopers in the Military Bay
ME5 Phaser
Phasing effects, invulnerable to most forms of damage until it stops to reload
Uses a powerful low-capacity assault rifle type weapon
Phasing state can still be damaged by explosions, damage-over-time effects, and certain items such as the Orb of Wind and G87 'Beamer'
This is the same enemy as summoned by the Phaser item
Elites have higher ammo capacity
Rank 2 Elites always fire in bursts of 2, while Rank 3 Elites always fire in bursts of 4
Red Guard Nemesis
Uses a powerful and accurate single-shot rifle that reloads quickly; temporarily reduces Healing on hits
Fast movement speed
Can throw a grenade in the player's direction, dealing high damage in a large area
Can periodically self-heal
Rank 3 elites fire two shots before reloading instead of one
Red Guard Protector
Essentially just a Breach Ceta but orange and fires double the number of projectiles
Has strong health regeneration (50/s)
Incinerator
Uses a fast-firing firecannon to inflict burning from a long distance
Prone to causing friendly fire
High health
Rocketeer
Fires a large number of dumbfire rockets with wide spread
Particle Mortar Drone
Large drone that rapidly creates seismic explosions at the player's location
When low on health, charges in close in an attempt to harm players with its death explosion
Death explosion is larger than most drones, with a radius comparable to that of C-4
Ignores non-player characters
B Offender
An enemy similar to the Defender, but fires seeker bolts instead
Spawns a smaller version of itself when destroyed
Striker-X Glider
Stinger drone armed with a rapid-fire laser weapon
Z277Madness Accelerator
High health and armor
Armed with two pairs of fast-firing machine guns with splitting rounds
Calls in airstrikes (same effect as Air Com item)
An exclamation mark (!) will appear above the player upon entering a non-boss room that has this enemy
Saturn 7 Heavy Tank
High health and armor
Fires high-explosive shells at near-instant speeds
Has a laser turret
Calls in orbital strikes (similar effect to Beamer item)
Only appears in the Military Bay boss encounter
Structures
Image
Name
Behavior
Notes
H-I Laser Turret
Rapidly fires lasers with high accuracy
High range
Other[ | ]
Other Enemies
Image
Name
Behavior
Notes
Treasure Roomba
Starts a random counter overhead once alerted, then teleports away with a flash grenade effect after a short period of time
Drops a chest that contains data + credits if destroyed
Rare enemy, has a low chance to appear in any non-boss room
Doomba
Charges at players and attempts to explode
Upon destruction it causes a highly damaging explosion in a large radius
Rare enemy, has a low chance to appear in any non-boss room
Explodes on death
Blob Spawner
Spawned by the Unstable Mass
Can drop pickups
Blob Add
Spawned by Blob Spawners
Accelerates in movement speed to catch up to the player
Deals contact damage
Offender Red small 1
Spawned by a destroyed B Offender
Fires seeker bolts
Offender Red small 2
Spawned by a destroyed Offender Red small 1
Fires seeker bolts
Heavy Missile X58
Spawned by the Last Defender at low health
Same behavior as SPDR Explo
Can drop pickups
Arena exclusive[ | ]
Enemies
Image
Name
Behavior
Notes
Razor Bot
Large Ball Bot with razor blades
Behaves like a Crystal Charger; charges at the player once alerted