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SYNTHETIK Wiki
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===Ballistic silo=== This section contains only enemies that are new to this zone, the zone itself will contain many of the enemies from the previous zone as well. {| class="mw-collapsible wikitable sortable" ! colspan="4" scope="col" | Enemies |- !Image !Name !Behavior !Notes |- |[[File:Assassin.png|alt=|center|frameless|114x114px]] |'''Assassin''' | *Cloaked; low visibility *Armed with a high-damage rifle that sometimes fires green shots, inflicting acid/poison DoT, dealing damage to health directly | |- |[[File:Devastator.png|alt=|center|frameless|115x115px]] |'''Devastator''' | *Powerful, rapid-fire machine gun *High health and 25 armor | |- |[[File:hyper trooper normal.png|center|frameless|180x180px|]] |'''Hyper Trooper''' | *Armed with an [[Ion Obliterator]] *High health and 150 armor | |- |[[File:Enemy spdr explo.png|alt=|center|120x120px|frameless]] |'''SPDR Explo''' | *Charges at players and attempts to explode *Most projectiles will pierce through them completely *Will stop moving and flash/beep before detonating | *Explodes on death |- |[[File:Shield-Gen Drone.png|center|frameless|218x218px]] |'''Shield-Gen Drone''' | *Produces an aura that grants a regenerating shield to nearby enemies *Fires plasma projectiles *When low on health, charges in close in an attempt to harm players with its death explosion | *Explodes on death |- |[[File:Medi ball.png|center|frameless|300x300px]] |'''Medi Ball''' | *Dispatches drones to heal nearby enemies *Fires plasma projectiles | *Explodes on death |- |[[File:Room Clearer.png|center|frameless|246x246px]] |'''Room Clearing Unit''' | * Fires high amounts of low-range shotgun pellets * Slow to move and even slower to turn * Somewhat high health *35 armor (50 with Deflect on) | *Explodes on death |- |[[File:Room Clearing Unit.png|alt=|center|frameless|168x168px]] |'''Assault Prism''' | *Sprays high-damage lasers in all directions when attacking *Walking liabilities; prone to causing friendly fire | |- |[[File:Bot RailgunGlider.png|alt=|center|frameless|201x201px]] |'''Railgun Glider''' | *Slow move speed *Powerful burst-fire railgun attack with aiming markers | |} *Structure {| class="mw-collapsible wikitable sortable" ! colspan="4" scope="col" | Structures |- !Image !Name !Behavior ! style="width: 25%;" |Notes |- |[[File:SPDR_Spawn_Truck.png|center|300x300px|alt=|frameless]] |'''Spider Deployment Truck''' | *Stationary and unarmed, poses no particular threat by itself *Continuously spawns SPDR Explo once attacked *Spawns a pair of Assault Prisms once destroyed and can drop random pickups | |- |[[File:Vierling hmg turret.PNG|center|link=Special:FilePath/Vierling_hmg_turret.PNG|alt=|frameless]] |'''Vierling HMG Turret''' | *Incredibly high damage machinegun turret, acquires targets quickly but can barely turn once it has begun firing. | *Can kill unarmored players with full health and shields in moments due to low overall damage per projectile, which does not trigger defensive modules that have high damage requirements such as I-Frame. |- |[[File:Alarm pole.PNG|center|372x372px|link=Special:FilePath/Alarm_pole.PNG|alt=|frameless]] |'''Alarm Pole''' | *Passive/indestructible, cannot be destroyed, can be activated by players *Enemies will move to interact with it; immediately summons more enemies on first use and alerts the entire level to your location **Has a cooldown between activations | |}
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