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+ | {{Character Flashcard |
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+ | |name = Engineer |
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+ | |image = Class-Engineer.png |
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+ | |class-name = color-specialist |
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+ | |description = Description text goes here. |
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+ | |talent.core-name = Drone Zeal |
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+ | |talent.core = |
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+ | |talent.baseline = |
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+ | |talent.level-5 = |
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+ | |talent.level-10 = |
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+ | |talent.level-15 = |
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+ | |talent.level-20 = |
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+ | |talent.level-25 = |
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+ | |talent.prestige = |
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+ | |talent.challenge = |
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+ | |talent.insanity = |
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+ | }} |
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==Characteristics== |
==Characteristics== |
Revision as of 22:28, 1 February 2019
Engineer
core: Drone Zeal
baseline
level 5
level 10
level 15
level 20
level 25
prestige
challenge
insanity
Characteristics
Advantages:
Disadvantages:
- Starts with 20% reduced stats (such as Scavenging)
Memory Modules
Status Extender
All user affecting positive and negative status effects last [35%] longer and status effects don't deal damage below 25% health.
Forged by Fire
Grants up to [10%] critical strike chance and [30%] higher firerate the higher the weapon Heat.
Grenadier
Getting hit by an explosion refreshes shields and grants a strong damage and firerate buff for [3] seconds.
All Grenades, placable mines & traps have [20%] reduced cooldowns.
All Grenades, placable mines & traps have [20%] reduced cooldowns.
Chromatic Alloy
Taking health damage over 50 has a [25%] chance of granting 50 armor for 5 seconds, 20 seconds cooldown.
Weapons Deal
Starting Pistols and weapons come in a non standard variant and weapon upgrade shops cost [25%] less.
Multiply
All ammo regeneration effects are amplified by [35%].
Picking up ammo grants slight ammo regeneration for [20] seconds.
Picking up ammo grants slight ammo regeneration for [20] seconds.
Inner Fire
Grants [20] health regeneration while in combat for a maximum of 10 seconds.
Instantly increases weapon heat by 25 and sets shields to half strength after the maximum duration.
Instantly increases weapon heat by 25 and sets shields to half strength after the maximum duration.
Focus
Active reload grants [30%] improved recoil control and increases item cooldown speed by [100%] for 2 seconds.
Well Oiled
All items grant [4] maximum health and heal for the same on activation - stacks 50 times.
Item activations have a [2%] chance of resetting running cooldowns of all items.
Item activations have a [2%] chance of resetting running cooldowns of all items.
Overdrive
Items cool down [35%] faster and weapons eject up to [35%] faster if heat is over 40.
Increases movement speed by 30.
Increases movement speed by 30.
Elemental Power
All inflicted slow, poison, fire, or bleed effects last [30%] longer (radiation deals more damage).
All effects applied by shots have a [15%] chance to have triple strength.
All effects applied by shots have a [15%] chance to have triple strength.
Calculated
Take [15%] increased damage under 50 Heat and deal [30%] more damage when over 50 heat.
Overheating no longer removes shields and grants a strong shield buff for 6 seconds.
Overheating no longer removes shields and grants a strong shield buff for 6 seconds.
Transmutate
The first recycled item grants a replacement of the same rarity and [2] Plating.
Passively increases recycling gain by [35%].
Passively increases recycling gain by [35%].
Unceasing
Increases heat generation by [25%]. Dash now resets current heat, refreshes shields and reduces Dash cooldown all by [25%].
Increases dodge chance by 5%.
Increases dodge chance by 5%.
Sun Rising
Every 300 Heat produced passively increase burn and crit damage by 1%.
Stacks [40] times and reaching the max heals to full HP once.
Stacks [40] times and reaching the max heals to full HP once.
Force Unleashed
Picking up Powerups heals for [10%] missing health and all powerups last [4] seconds longer (Powerups always last longer depending on how fast they were picked up).
Notes
Tips
Trivia
Character Classes
Engineer
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