SYNTHETIK Wiki
Advertisement
Engineer
Class-Engineer
Can upgrade allies with scrap, deploys a powerful Sentry Turret and has strong utility bonuses with focus on items and special weapons
core: Drone Zeal
The Engineer is followed by a Blackjack Drone, fires burning laser shots at nearby enemies
Using items grants Drone Zeal power, temporarily increasing its firerate and range, stacks up to 20 times
baseline
Start with the Auto-Overclocker item, allowing you to buff allies with Scrap
Start with reduced stats, but gain 50% increased bonuses from character upgrades
level 5
Laser weapons gain 30% firerate and generate 30% less heat
Special weapons have 30% more max ammo and ammo gain
Overclocking a Player grants 5 Drone Zeal stacks and refunds 5 Scrap
level 10
Recycling 3 items grants a new item with 75% of the combined power of the three items
Item shops offer 2 more items
level 15
When summoned, your turret grants a shield boost, heals all summoned units, and reduces all running cooldowns by 30%
Recycling an item grants 10 Drone Zeal stacks
level 20
Weapons begin to regenerate ammo after one second of not firing, all ammo regeneration effects increased by 20%?
Headshots scrape off 1 Scrap
Unlocks Overdrive slot
level 25
25% chance to deploy 2 Sentry Turrets at once, and individual Turrets gain 10 increased lifespan
Drone Zeal's max stacks increased to 30
prestige
All Damaged items spawn as a Revised variant with 25% faster cooldowns and normal power
Cosmetic only: Energy Orb
challenge
Beat the Final Boss with the class at least 140% difficulty in the classic mode

All classes gain 5% reduced item cooldowns.

Doubled effect for party members in coop
insanity
Advantages Disadvantages
  • Strong bonuses with items
  • Significantly increased fire rate and reduced heat generation for laser weapons
  • Increased stat bonuses from body upgrades
  • Passive ammo regeneration (at level 20+)
  • Drone(s) can provide strong firepower at high stacks
  • Auto-Overclocker item can be used to temporarily heal and buff self or allies; unaffected by Healing stat
  • Starts with 20% reduced stats (such as Scavenging)
  • Cannot pick up plating (when equipped with the Auto-Overclocker item)
  • Delayed ammo regeneration (at level 20+) will also delay ammo regeneration effects from other sources

Memory Modules

Status Extender
Status-Extender
All user affecting positive and negative status effects last [35%] longer and status effects don't deal damage below 25% health.
Forged by Fire
Forged-by-Fire
Grants up to [10%] critical strike chance and [30%] higher firerate the higher the weapon Heat.
Grenadier
Grenadier
Getting hit by an explosion refreshes shields and grants a strong damage and firerate buff for [3] seconds.

All Grenades, placable mines & traps have [20%] reduced cooldowns.
Chromatic Alloy
Chromatic-Alloy
Taking health damage over 50 has a [25%] chance of granting 50 armor for 5 seconds, 20 seconds cooldown.
Weapons Deal
Weapons-Deal
Starting Pistols and weapons come in a non standard variant and weapon upgrade shops cost [25%] less.
Multiply
Multiply
All ammo regeneration effects are amplified by [35%].

Picking up ammo grants slight ammo regeneration for [20] seconds.
Inner Fire
Inner-Fire
Grants [20] health regeneration while in combat for a maximum of 10 seconds.

Instantly increases weapon heat by 25 and sets shields to half strength after the maximum duration.
Focus
Focus
Active reload grants [30%] improved recoil control and increases item cooldown speed by [100%] for 2 seconds.
Well Oiled
Drone-Mod
All items grant [4] maximum health and heal for the same on activation - stacks 50 times.

Item activations have a [2%] chance of resetting running cooldowns of all items.
Overdrive
Overdrive
Items cool down [35%] faster and weapons eject up to [35%] faster if heat is over 40.

Increases movement speed by 30.
Elemental Power
Elemental-Power
All inflicted slow, poison, fire, or bleed effects last [30%] longer (radiation deals more damage).

All effects applied by shots have a [15%] chance to have triple strength.
Calculated
Calculated
Take [15%] increased damage under 50 Heat and deal [30%] more damage when over 50 heat.

Overheating no longer removes shields and grants a strong shield buff for 6 seconds.
Transmutate
Transmutate
The first recycled item grants a replacement of the same rarity and [2] Plating.

Passively increases recycling gain by [35%].
Unceasing
Unceasing
Increases heat generation by [25%]. Dash now resets current heat, refreshes shields and reduces Dash cooldown all by [25%].

Increases dodge chance by 5%.
Sun Rising
Sun-Rising
Every 300 Heat produced passively increase burn and crit damage by 1%.

Stacks [40] times and reaching the max heals to full HP once.
Force Unleashed
Shield-Overclock
Picking up Powerups heals for [10%] missing health and all powerups last [4] seconds longer (Powerups always last longer depending on how fast they were picked up).


Notes

Tips

Trivia


Advertisement