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Pinkaminks (talk | contribs) (Added challenge unlocks.) Tag: Visual edit |
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|talent.level-25 =Picking up ammo grants an ammo regeneration powerup, permanently increases Onslaught system power by 2%, and supplies it with 5 missiles |
|talent.level-25 =Picking up ammo grants an ammo regeneration powerup, permanently increases Onslaught system power by 2%, and supplies it with 5 missiles |
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|talent.prestige =LG-2 gains double ammo regeneration<br />{{color|gold|Cosmetic: Energy Orb}} |
|talent.prestige =LG-2 gains double ammo regeneration<br />{{color|gold|Cosmetic: Energy Orb}} |
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+ | |talent.challenge ={{Color|color-commando|Beat the Final Boss with the class at least 140% difficulty in the classic mode}}<br><br>All classes gain 5% movement accuracy.<br><br>Doubled effect for party members in coop |
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− | |talent.challenge = |
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|talent.insanity = |
|talent.insanity = |
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Revision as of 10:17, 19 January 2020
Heavy Gunner
core: Suppression
Bullet hits have a heat dependent chance to Suppress enemies, reducing their accuracy and movespeed
Gain an extra weapon slot
Gain an extra weapon slot
baseline
Dash speed reduced, dash duration increased
Dash grants dodge and movement accuracy
Dash grants dodge and movement accuracy
level 5
Onslaught system grants 50 Armor, 10% critical chance, 4 lifesteal, 10 shieldsteal
Doubled whilst Onslaught system is running
Doubled whilst Onslaught system is running
level 10
All weapons reload 25% faster, 25% reduced weapon upgrade costs, and weapon upgrade kits offer four attachment choices
Start with a Custom Upgrade Kit
Start with a Custom Upgrade Kit
level 15
Unjamming grants a random power up and reduces running item cooldowns by 10s, jamming chance increased
Unjamming whilst the Onslaught system is running increases its duration by 5 seconds
Unjamming whilst the Onslaught system is running increases its duration by 5 seconds
level 20
All projectiles gain an extra bounce and gain 25 damage
2% chance for each shot to be a staggering Ultrashot that deals 1-1500 bonus damage
Unlocks Overdrive slot
2% chance for each shot to be a staggering Ultrashot that deals 1-1500 bonus damage
Unlocks Overdrive slot
level 25
Picking up ammo grants an ammo regeneration powerup, permanently increases Onslaught system power by 2%, and supplies it with 5 missiles
prestige
LG-2 gains double ammo regeneration
Cosmetic: Energy Orb
Cosmetic: Energy Orb
challenge
Beat the Final Boss with the class at least 140% difficulty in the classic mode
All classes gain 5% movement accuracy.
Doubled effect for party members in coop
All classes gain 5% movement accuracy.
Doubled effect for party members in coop
insanity
Advantages | Disadvantages |
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Memory Modules
Weapon Drop
A random common class weapon and upgrade kit is sent to the proceeding teleporter after obtaining 35 kills. Higher module power decreases the requirement.
Routine
Active reload grants Routine, increasing armor penetration by [1] and movement speed by [1%]. Stacks 15 times - Failing loses all.
Perfect active reloads grant 2 stacks.
Perfect active reloads grant 2 stacks.
Charge
Dashing grants [15%] increased critical chance for 2 seconds and damage immunity while dashing.
Specialized Ammo
Grants [1] selections of custom ammo types at first teleporter usage and passively increases critical damage by [40%].
Drone Mod
Allows your companion drone to fire. The drone has a range of [750] and a firerate of [50] shots per minute.
(Companion drone is only available when solo.)
(Companion drone is only available when solo.)
Field Rations
Health crates grant [75%] increased health and permanently increase healing by [5%].
Ammo crates grant double ammo.
Ammo crates grant double ammo.
Press the Attack
Active reload grants a brief surge of speed with [20%] dodge chance and [35%] increased accuracy while moving for 2 seconds.
On the Edge
Grants [15%] increased critical strike chance below 35% health and [50] health regeneration over 85% health.
(Hidden) Increases shield max by 50.
Pack a Punch
The first found weapon is upgraded [3] times and also gains [15%] more weapon damage.
Hold Breath
Standing still continuously stabilizes the stance, reducing weapon deviation and recoil by up to [135%] and increasing critical strike chance by up to [40%] - resets on shots fired.
Madness
Increases credits gain by [15%] for each consecutive kill - combo diminishes after 5 seconds.
Decreases accuracy by [15%].
Decreases accuracy by [15%].
Scarred
Increases existing life steal and health regeneration by [35%] as well as armor by [10] when shields are below 50 or down.
Take Cover
Standing near intact destructible cover grants [40%] increased shield regen and [20%] increased accuracy.
Increases maximum shields by 50.
Increases maximum shields by 50.
Killer
Headshots deal [15%] more damage and increases the chance of finding damage powerups by [75%].
Drill
Each consecutive hit grants one stack of Drill with [3%] increased firerate and [5%] reduced weapon deviation.
Stacks 10 times.
Misses halve the stacks.
Stacks 10 times.
Misses halve the stacks.
Notes
Tips
Trivia
Character Classes
Heavy Gunner
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