SYNTHETIK Wiki
Advertisement
Heavy Gunner
Class-Heavy-Gunner
Starts with the onslaught system including a light machine gun, Strong sustained firepower and suppresses enemies with a hail of bullets
core: Suppression
Bullet hits have a heat dependent chance to Suppress enemies, reducing their accuracy and movespeed.
Can carry an extra weapon.
baseline
Dashing is slower, but lasts longer, granting 30% dodge chance and movement accuracy.

Start with the LG-2 'Onslaught' LMG, which prints its own ammo while in the backpack.
level 5
The Heavy Gunner gear grants 15 Armor, 10% critical chance, and weapon hits regain 3 health and 10 shield.
Doubled while Onslaught system is running or while dashing, but always have 25% longer item cooldowns.
level 10
All weapons reload 25% faster, have 25% reduced weapon upgrade costs, and weapon upgrade kits offer four attachment choices
Start with a Custom Upgrade Kit.
level 15
Unjamming grants a random power up and reduces running item cooldowns by 10s, jamming chance increased
Unjamming whilst the Onslaught system is running increases its duration by 5 seconds
level 20
All projectiles gain one bounce and gain 25 damage
2% chance for each shot to be a staggering Ultrashot that deals 1-1500 bonus damage
Unlocks Overdrive slot
level 25
Picking up ammo grants an ammo regeneration powerup, permanently increases Onslaught system power by 2%, and supplies it with 5 missiles
prestige
LG-2 gains double ammo regeneration.
Cosmetic only: Energy Orb
challenge
Beat the Final Boss with the class at least 140% difficulty in the classic mode

All classes gain 5% movement accuracy.

Doubled effect for party members in coop
insanity
Beat the last boss with the class in the following modes:
[_] 200% Classic Mode
[_] 140% Madness mode
[_] 140% Tactical mode
[_] 140% H-Adrenaline mode

Onslaught System gains a 20% chance to not consume missiles and fire the next one instantly.

Cosmetic only: Glow Aura
Advantages Disadvantages
  • High ammo sustain and inherent lifesteal effects
  • Can slow/disorient enemies, reducing their accuracy and movement speed
  • Rapid reloads and inherent armor
  • Upgrade kits offer more choices
  • Onslaught System works with almost any weapon, increasing firepower while granting ammo regeneration
  • Can carry an additional weapon
  • LG-2 'Onslaught' and Onslaught System both reduce movement speed while equipped/active, vulnerable to snipers and explosions
  • Weapons will jam more often than usual
  • No bonuses to a specific weapon type

Memory Modules

Weapon Drop
Weapon-Drop
A random common class weapon and upgrade kit is sent to the proceeding teleporter after obtaining 35 kills. Higher module power decreases the requirement.
Routine
Routine
Active reload grants Routine, increasing armor penetration by [1] and movement speed by [1%]. Stacks 15 times - Failing loses all.
Perfect active reloads grant 2 stacks.
Charge
Charge
Dashing grants [15%] increased critical chance for 2 seconds and damage immunity while dashing.
Specialized Ammo
Specialized-Ammo
Grants [1] selections of custom ammo types at first teleporter usage and passively increases critical damage by [40%].
Drone Mod
Drone-Mod
Allows your companion drone to fire. The drone has a range of [750] and a firerate of [50] shots per minute.

(Companion drone is only available when solo.)
Field Rations
Field-Rations
Health crates grant [75%] increased health and permanently increase healing by [5%].

Ammo crates grant double ammo.
Press the Attack
Push-Forward
Active reload grants a brief surge of speed with [20%] dodge chance and [35%] increased accuracy while moving for 2 seconds.
On the Edge
On-the-Edge
Grants [15%] increased critical strike chance below 35% health and [50] health regeneration over 85% health. (Hidden) Increases shield max by 50.
Pack a Punch
Power-Tuning
The first found weapon is upgraded [3] times and also gains [15%] more weapon damage.
Hold Breath
Hold-Breath
Standing still continuously stabilizes the stance, reducing weapon deviation and recoil by up to [135%] and increasing critical strike chance by up to [40%] - resets on shots fired.
Madness
Madness
Increases credits gain by [15%] for each consecutive kill - combo diminishes after 5 seconds.

Decreases accuracy by [15%].
Scarred
Scarred
Increases existing life steal and health regeneration by [35%] as well as armor by [10] when shields are below 50 or down.
Take Cover
Take-Cover
Standing near intact destructible cover grants [40%] increased shield regen and [20%] increased accuracy.

Increases maximum shields by 50.
Killer
Killer
Headshots deal [15%] more damage and increases the chance of finding damage powerups by [75%].
Drill
Drill
Each consecutive hit grants one stack of Drill with [3%] increased firerate and [5%] reduced weapon deviation.

Stacks 10 times.
Misses halve the stacks.


Character Classes
Advertisement