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There's a vast array of active and passive items you can find and use in your mission to take down the Heart of Armageddon, and you're going to need every single one in order to survive. You start with three class specific items (one set core item and two selectable class items) and can carry up to eight total. Items can be upgraded via Power Tokens gained from the Supply Hack Research, and via Upgrade Stations. Any item on hand can be recycled by dragging them to the red recycling item at the right side of the Item bar. This returns credits (based on rarity and quality) and can confer secret bonuses marked with "R:" under the item's description (revealed by unlocking the Recycling Info Research). Items can also be dropped to the ground, this is achieved by dragging an item off of the hotbar without recycling it. Items that are on cooldown cannot be dropped until they are ready to be used again.



Item Quality[ | ]

The aspects of an item that are affected by its quality level are highlighted in orange beneath its description in-game.

Items come in several different quality levels and corresponding power levels by default:

  • Damaged: 75% Power
  • Standard: 100% Power
  • Superior: 125% Power
  • Cursed: 150% Power
  • Ultra: 175% Power
  • Divine: 250% Power (1% chance * luck)
  • '''????''': 350% Power (0.1% chance * luck)
  • Revised: 100% Power, 25% Faster Cooldown. Replaces Damaged quality items when playing as an Engineer at Prestige 1 or higher.

Class Core items[ | ]

Image Name Rarity Description Cooldown Note
Battlecry-Module
Battlecry Module
Rare
Stuns all enemies in an area around the user for a short time.
17s
  • Starting item for Riot Guard
Breaching Charge
Breaching Charge
Rare
Tosses out all charges at once, exploding at a short distance. One charge is granted per each dash. (Base: 3)
5s
  • Starting item for Breacher
Targeting-Laser
taRgeting Laser
Starter
When held down, reduces deviation heavily (but also movement speed) and grants certain sniper level bonuses. When not on cooldown, the next shot will be a guaranteed critical.
15s
  • Starting item for Sniper
Scoundrels-Dagger
Scoundrel's Dagger
Starter
Stabbing deals damage in a small area in front of the player and applies heavy acid damage. Backstabs deal more damage. (See Assassin page for more effects.)
4s
  • Starting item for Assassin
Umbra-Adaptive-Cloak
Umbra Adaptive Cloak
Starter
Turns the player invisible.
18s
  • Starting item for Assassin
Reverbing-Blade
Reverbing Blade
Starter
Builds up damage charges over time. When used, swipes in front of the player and deals damage based on charges. (See Raider page for more effects.)
12s
  • Starting item for Raider
Onslaught-System
Onslaught System
Starter
When used, grants high firerate and ammo regeneration boost for 5s. (See Heavy Gunner page for more effects)
20s
  • Starting item for Heavy Gunner
LMG-Sentry-Turret
LMG Sentry Turret
Starter
Spawns a friendly turret emplacement, automatically shooting enemies with good firerate. (See Engineer page for more effects)
35s
  • Staring item for Engineer
Auto-Overclocker
Auto-Overclocker
Starter
Empowers a friendly unit near the crosshairs, granting a firerate and maximum health boost at the cost of 25 scrap, can be stacked and lasts infinitely on summons.

Scrap is granted for kills, recycling items, bolts and plating.

1s
  • Starting item for Engineer
Seismic-Resonator
Seismic Resonator
Starter
Explosions spawn a resonator mark, which can be detonated remotely, using charges. (Base: 3)
12s
  • Starting item for Demolisher

Class starting items[ | ]

Image Name Rarity Description Cooldown Note
Auto Taser
Auto Taser
Starter
Fires a taser projectile on a weapon shot after a slight delay, stunning and damaging a target when hit.
10s
  • Starting item for Guardian classes
  • Increases heat by 5 on use.
Methadone
Methadone
Starter
Grants heavy damage resistance and health regeneration for all team members over a short duration. 50% chance to gain one charge at Medical Chests.
25s
  • Starting item for Guardian classes
Rv rebuke system
RV Rebuke System
Starter
Reflects direct incoming bullet damage back to the original shooter. +20 armor.

+40 armor, if reflect effect is activated.

N/A
  • Starting item for Guardian classes
  • Recycle bonus: grants 7 Damage Absorb; scales 1:1 with item power.
  • Damage reflected is indicated by floating purple numbers above enemies. Higher item power increases the damage multiplier (base 1.0).
Stun Grenade
Stun Grenade
Starter
Stunning all units in an area for a brief moment, removing shields and granting 5 guardian core stacks.
17s
  • Starting item for Guardian classes
  • Small area of effect
Shieldburst
Shieldburst
Starter
Consumes all shield and does damage based on shield consumed.

The next shield recharge has no delay and grants 5 class core stacks.

5s
  • Starting item for Guardian classes
  • Currently (V. 26.06) does not grant the 5 class core stacks. (Outdated tooltip.)
Tomahawk
Tomahawk
Starter
Throws a hard hitting tomahawk axe, dealing more damage the longer it flies and causing a strong wound, reducing enemy healing by half for 8 seconds
14s
  • Starting item for Guardian classes
Cell Replacer
Cell Replacer
Starter
Using a teleporter heals for 75% of maximum health for all team members. Entering a boss room or finding a vial pickup grants a strong health regeneration buff.
N/A
  • Starting item for Rogue classes
Decoy
Decoy
Starter
Places a hologram that will take enemies' attention.
18s
  • Staring item for Rogue classes
Flare gun
Flare Gun
Starter
Fires a flare projectile, lighting up the area and granting increased accuracy and damage if within range while revealing invisible units.
28s
  • Also disorients and ignites any enemies within range of the flare.
  • Unlockable item for Rogue classes
  • Increases heat by 5 when used.
Helsing Power Shot
'Helsing' Power Bolt
Starter
Fires a custom heavy power bolt after a delay, dealing high damage and gaining damage on each pierced target
20s
  • Starting item for Rogue classes
Laser Mine
LAser Mine
Rare
Throws down mines on the ground. Enemies that step on mines take 1000 damage.
25s
  • Starting item for Rogue classes
Smoke Grenade
Smoke Grenade
Starter
Fully restores the players shields and refreshes a single dash, then drops a smoke cloud that increases dodge chance and invincibility frames. All enemies in the cloud have their movement speed and accuracy reduced.
18s
  • Starting item for Rogue classes
  • Smoke cloud buff lingers for 2 seconds after the player leaves the cloud
Flash Grenade
TP Grenade Flash
Starter
Disorients and slows enemies in a large area. Deals 20% maximum health damage to targets hit, up to 1000 damage.
24s
  • Starting item for Rogue classes
  • Can blind the user as well if facing in the direction of the explosion with no obstructions (e.g. walls) blocking the line-of-sight.
Hard Light Cover
Hard Light Cover
Starter
Places a barricade that acts as normal cover and improves shield regeneration while near.
30s
  • Starting item for Commando classes
Overdose
Overdose
Starter
Deals minimal damage then heals team members by a large amount after a delay. Uses no charges and reduces cooldown on kills and vial pickups.
80s
  • Starting item for Commando classes
Plasma Grenade
Plasma Grenade
Starter
Throws a plasma grenade, dealing a high amount of damage concentrated in a circular area.
25s
  • Starting item for Commando classes
  • Small area of effect
Road flare
Road Flare
Common
Fires a flare projectile, lighting up the area and granting increased accuracy and damage if within range while revealing invisible units.
20s
  • Starting item for Commando classes
  • Ignites enemies in range of the flare
Special Ammo Supply
Special Ammo Supply
Starter
Uses charges that can be used by all team members, refilling ammo and granting a crit chance boost. Grants charges after every teleport.

Weapons produce 25% less heat when using special ammo and the LG-2 'Onslaught' can be refilled with it.

3s
  • Recycle bonus: fully refills all ammo for all weapons
  • Starting item for Commando classes
  • Acquires 25% upgrade every 2nd med chest.
Stim Pack
Stim Pack
Starter
Stimulants grant fire rate, damage, movement speed, and improved dashing recharge for all team members for a short period.
70s
  • Starting item for Commando classes
Acid Grenade
Acid Grenade
Starter
Creates an acid puddle, afflicting anyone passing it and generates 25 heat when thrown.
20s
  • Starting item for Specialist classes
  • Increases heat by 25 on use.
Dragon's Masterkey
Dragon's Masterkey
Starter
Fires a quick short-range shotgun blast using custom Dragonsbreath incendiary ammunition, causing burning damage and slowing targets. Has a chance to fire a second shot.
20s
  • Starting item for Specialist classes
  • Decreases heat by 20 on use.
Field Supply
Field Supply
Starter
Deploys an ammunition canister to be used by all team members. Picking up any ammo heals team members for 15% of maximum health.
3s
  • Recycle bonus: fully refills all ammo for all weapons
  • Starting item for Specialist classes
  • When used in solo play, immediately redeems ammo + HP boost at end of activation period instead of deploying a canister.
Missile Drone
Missile Drone
Starter
Spawns a friendly missile drone to fight for you.
25s
  • Starting item for Specialist classes
  • Spawned at the crosshair location, as long as there are no obstructions
  • The drone cannot hit enemies if it is too close to them.
Spider Mines
Spider Mines
Starter
Spawns an allied spiderbot that seeks enemies and explodes. Gains one charge per double kill, and

two charges for a triple kill.

1s
  • Starting item for Specialist classes
Unidentified Potion
Unidentified Potion
Starter
Has one of many mostly positive side effects and heals 30+(5×Item grade) health on all team members. Gains one charge while teleporting.
10s
  • Starting item for Specialist classes
  • Starts with a maximum of 3 charges; maximum number of charges increases with item power
  • Rolls one of five possible bonuses along with the heal:
    • Body Upgrade (Random, selected from the same list as you get from a Body Upgrade chest or quest completion, but with halved power)
    • Dazed (Slowed Movement)
    • Poisoned (Acid Damage DoT)
    • Shields Restored (shields healed to full with a temporary buff)
    • Regeneration (?? HP/sec, temporary)
    • There is an even chance for each buff/debuff
Composite 4
Composite 4
Rare
Plants a remotely detonable explosive on the ground, can be detonated by clicking the explosive icon.
35s
  • Starting item for all classes
  • Unlocked by beating all arenas once, excluding survival.
Guardian item
Guardian
Starter
Summons a shielded Riot Guard to assist you.
80s
  • Starting item for all classes
  • Obtained after one person uses your referral code.
Neutrino Bomb
Neutrino Bomb
Starter
Place a neutrino bomb on the ground, detonating after a couple of seconds, dealing extreme area damage.
20s
  • Starting item for all classes
  • Unlocked by playing all arenas once.
Suitcase Sentry
'Seth-up' Suitcase Sentry
Rare
Drops a suitcase sentry that uses an integrated laser weapon. Stacks twice.
35s
  • Starting item for all classes
  • Reference to the YouTuber SsethTzeentach.
  • Recycle bonus: Consumes 750 credits after the recycling credit increase, while giving an Unidentified Potion


Limited use items[ | ]

Image Name Rarity Description Cooldown Note
Brawndo
Brawndo
Common
Gives great buffs for a duration, but has limited charges and cannot replenish.
35s
  • Does not gain charges from vial pickups, but does gain charges from shaker.
  • Reference to the movie "Idiocracy"
Chaos Potion
Chaos Potion
Common
Heals or damages between -150 and +700 hp, but can never be fatal. Grants +1 permanent health regeneration on each use for all team members.
5s
Health Vial
Health Vial
Common
Instantly regenerates a fixed amount of team members health. Last charge heals double. Gains charges via vial pickups but is destroyed at zero charges.
5s
  • Only found as a starting item in tactical mode.
Weapon Upgrade Kit
Upgrade Kit
Common
Increases damage of the currently equipped weapon and allows the installation of one of many varied attachments. Grants a choice of 3.
N/A
  • First 4 upgrades grant attachments. Beyond that grants stat and\or weapon upgrades, 4 per use at 100% power, plus one more for every additional 50% power, i.e 6 upgrades at 200% and 8 upgrades at 300%. First 12 upgrades give random weapon stat upgrades (3 kit uses at 100%), after that - 1% damage increase per upgrade (4% damage per 100% kit use).
  • Can be upgraded for a chance to not use the kit and to pick a rare attachment as a 4th option.
  • Recycle bonus: grants data, nonscaling.
Core Upgrade Kit
Core Upgrade Kit
Epic
Grants one of multiple powerful passive stat boosts.
N/A
  • Only obtainable from special shop: "EXPERIMENTAL CORE BODY UPGRADE SET"
  • Provides two body upgrades selected from a list.
  • Can be upgraded for a chance to not consume the kit which is affected by luck negatively.
  • Unaffected by shaker.
Custom Upgrade Kit
Custom Upgrade Kit
Epic
Reduces recoil, deviation, heat generation, reload and ejection times of the currently held weapon.
N/A
  • Level 10+ Heavy Gunner starting item
  • Affected by shaker but each stack can only be used twice, i.e if you already have two of them and there's another one in the shop - use up the two you already have first.
Heart Core
Heart Core
Epic
Grants maximum health based on kills within 12 seconds. Always grants 100 Max HP + The value of 1 kill as a base.
N/A
  • Obtained after picking up four Heart shards or Armageddon shards.
  • Also fully heals the player after use.
  • Higher item power increases max health gain per kill.
  • Unaffected by shaker.
Standard0019
Module Core
Epic
Allows selecting one of three different class modules.
N/A
  • High drop chance from bosses. Drop chance will decrease (for following bosses) every time one is dropped by a boss.
  • Chance to drop from mystery chests, mystery shrines and the Mystery Bonus from the Prestige Shop. Also, rarely on picking up cursed weapon shards.
  • Unaffected by shaker.


Active items[ | ]

Image Name Rarity Description Cooldown Note
HE Grenade
HE Grenade
Common
Deals explosive damage in an area.
20s
  • Has a chance to reset cooldown
Heat Sink
Heat Sink
Common
Fires out a flame trail, burning enemies. Damage is based on current weapon heat and removes some heat when using
18s
  • Overheating does extra damage
Heavy Steel Trap
Heavy Steel Trap
Common
Snaps upon an enemy walking above, inflicting high damage, slowing, and bleeding in a small radius. Can be triggered 3 times before being destroyed. Automatically places traps at max stacks.
25s
Ripjack Hyper Blade
Ripjack Hyper Blade
Common
Weapon hits have a chance to unleash a custom hyper blade at high speed. Causes bleeding and bounces many times.
18s
  • This item comes with a high risk factor, as the speed and number of ricochets make self-damage relatively common.
M26 MA Shotgun System
M26 MA Shotgun System
Common
Fires two bursts of penetrating flechette rounds, causing direct damage and bleeding. Increases weapon heat when used.
40s
  • Increases heat by 15 on use.
Black Market Teleporter
Black Market Teleporter
Rare
Dropping below 25% health lets you vanish to the starting teleporter and releases a blinding flash
200s
  • Automatically triggers off cooldown whenever you are under 25% health, not on attack. Can be problematic if you don't have healing.
  • Can be triggered manually.
Composite 4
Composite 4
Rare
Plants a remotely detonatable explosive on the ground which can be detonated by clicking the explosive icon.
35s
  • Once placed, click on it directly to detonate. In co-op you can detonate your partner's C4.
DMR Sentry Turret
DMR Sentry Turret
Rare
Deploys a stationary long range sentry turret, attacking enemies with high-powered shots.
55s
  • Summoned turrets have permanent health loss effect, can randomly spawn as Elite versions (higher item power increases the chance).
Eclipse
Eclipse
Rare
Fires a barrage of beams from above in a narrow area.
25s
Kunai throwing knives
Kunai Throwing Knives
Rare
Fires a spread of knives, causing direct damage and bleeding. Increases weapon heat when used.
8s
  • Increases heat by 15 on use.
Phaser
Phaser
Rare
Spawns a mind-controlled Champion, who annihilates nearby targets. The Champion can only be targeted by enemies when reloading.
80s
  • Summoned Champions have permanent health loss effect, can randomly spawn as elite versions with either shields or plating (higher item power increases the chance).
  • Like normal enemies, movement speed and reaction speed scales with Terror Level.
Target Cogitator
Target Cogitator
Rare
While active, all shots lock onto the nearest enemy with reduced recoil and increased fire rate. Kills whilst it's active grant a permanent accuracy increase.
50s
Bandana
Bandana
Epic
Greatly decreases dash cooldown and strongly improves movement accuracy for the duration. Dashing grants a short damage buff.
60s
  • Severely increases firing slowdown while active; cannot be countered by the Mael artifact
Hyperfeed
Hyperfeed
Epic
Resets heat to minimum and has a chance to not use ammo while active.
80s
  • Reduces heat generated per shot when active.
  • Recycling increases ammo gain by 20, nonscaling.
  • Decreases damage output stat by 25% for 3 seconds.
Intensity Chamber
Intensity Chamber
Epic
If not on cooldown, has a chance to gain +1 ammo to unequipped weapons. When used, it grants one of the five powerups, but disables its passive effect when used or when on cooldown.
50s
  • Power level only affects the chance to produce ammo, and cooldown time.
Lifeblood
Lifeblood
Epic
Hitting enemies and all fired bullets grants lifeblood charges which can be consumed to heal all team members - cooldown based on charges used.
100s
  • Only obtained from alchemyst stations.
Madness Button
madness Button
Epic
Raises terror level on use. Long cooldown.
160s
Magic Mag
magic Mag
Epic
Instantly reloads the current non-empty magazine and grants a temporary buff that increases firerate and removes movement inaccuracy.
18s
  • Does not pull ammo from the weapon's ammo pool.
  • Resets heat of weapon on use. (Hidden)
Magnum
magnum
Epic
Fires many soft-point shots, dealing extra damage to elite enemies.
35s
  • While the description states that you "stealthily fire" if used in stealth you will become visible.
Psy Field
Psy Field
Epic
Creates a temporary slowing field that damages and lowers movement speed. No friendly fire.
20s
Refractor Crystal
Refractor Crystal
Epic
Fully absorbs any incoming damage and reflects it in a large area.
80s
  • Recycle bonus: increases time invincible when taking health damage, nonscaling
Time Lock
Refresher
Epic
All buffs, debuffs and non stun effects on yourself stop decreasing when active.
35s
  • Only obtained from alchemyst stations.
  • Recycle bonus: Reduces heat generation by 10%, nonscaling.
Shielded Decoy
Shielded Decoy
Epic
Places a decoy with high shield, taking enemies' attention.
30s
Stinger Jet Glider
Stinger Jet Glider
Epic
Spawns a controlled drone, seeking targets near the current position with strong sustained damage.
115s
  • Summoned gliders have permanent health loss effect, can randomly spawn as Elite versions (higher item power increases the chance).
  • Summoned Gliders use a custom blue color scheme, to make them easier to tell apart from enemy Gliders.
  • Like normal enemies, movement speed and reaction speed scales with Terror Level.
Living Bomb
ZR99 'Living Bomb'
Epic
Triggers a strong seismic explosion and grants brief invulnerability at the expense of health and shields.
30s
  • Damage to shields and health is taken after the second explosion.
Air Com
Air Com
Legendary
Calls in an airstrike, releasing cluster bombs over a large area.
50s
  • Obtainable via collecting 30 dog tags as a Raider
Blood Rite
Blood Rite
Legendary
Trade health to equally damage all enemies visible, and temporary damage absorption.
3s
  • Recycle bonus: increases Healing stat by 15%; amount scales with item power at a 1:1 ratio.
  • Higher item power increases damage dealt on use and reduces cooldown.
  • Sometimes drops after using curse shrines.
High Command
High Command
Legendary
Summons either a mini tank or laser glider assisting with fire support on a long cooldown.
160s
  • Summons have high health and damage output
  • Luck increases chances for allied unit to be elite
  • Elite mini tank fires annihilator rounds instead of HIG-S particles.
Infinity Drill Piece
Infinity Drill Piece
Legendary
Unleashes a mysterious drilling projectile that ignores armor, dealing up to 14 damage instances at extreme speed before vanishing
16s
  • Shoots homing projectile on demand, making chained attack.
  • Cannot penetrate walls or objects; must have line-of-effect.
  • Reference to the anime Gurren Lagann.
Madness Glasses
Madness Glasses
Legendary
Adds nightvision, lifesteal, and damage bonus when activated.
50s
  • Reference to the web series Madness Combat.
Order 322
Order 322
Legendary
Mind control an enemy unit for a brief time.
25s
  • If used on allies, grants the controlled unit hp regen while active.
  • Using on mortar turrets will cause them to fire on your location, even without line of sight or while in stealth. Other turrets will behave properly attacking only enemies.
  • Reference to a famous DotA scandal about matchfixing.
Redline
Redline
Legendary
Unleashes a slowly moving devastating orbital beam, following the target reticle and dealing heavy area damage.
85s
  • Reference to the eponymous movie "Redline"
Sundering Shuriken
Z1 Sundering Shuriken
Legendary
Throws out a shuriken that multiplies itself on ricochets.
12s
  • Does not ever drop in co-op due to general bugginess.


Recycle-only items[ | ]

Bloodthirsty Ring
Bloodthirsty Ring
Epic
Charged by obtaining 50 eliminations, destroying the ring when fully charged grants a special reward from Zir.
N/A
  • Grants a Divine Reconstructor on recycling when fully charged (counter disappers).
  • Only dropped from enemies.
Ring of Experience
Ring of Experience
Epic
Accumulates bonus experience, can be redeemed by destroying the ring. Dying with the ring intact loses all. Slightly increases damage taken.
N/A
  • Only dropped from enemies.
Ring of Glass
Ring of Glass
Epic
Charged by obtaining 1000 experience, destroying the ring when fully charged grants a new item. Taking health damage shatters the ring.
N/A
  • Only dropped from enemies.
  • Grants credits and an item from the list (?) on recycling when fully charged (counter disappers)


Passive items[ | ]

Image Name Rarity Description Cooldown Note
Biting Throwing Stars
Biting Throwing Stars
Common
Weapon shots have a chance to unleash acid throwing stars, which poison enemies when hit.
15s
G87 Beamer
G87"BEAMER"
Common
Triggers a slowly moving beam, seeking a near target and dealing continuous damage, fired from a drone above.
20s
Heat Spreader
Heat Spreader
Common
Deals damage in the immediate area, burning enemies. Damage is based on current weapon heat.
N/A
  • Passively grants +10% weapon cooling
Lightning Boots
Lightning Boots
Common
Dashing through enemies consumes charges and deals damage. Increases movement speed.
N/A
  • Recycle bonus: +20 movement speed, nonscaling.
  • +25 movement speed
  • Stacks 10 times. (10 damage instances)
M205 Launcher
M205 Launcher
Common
Fires a bouncing 40mm high explosive grenade, triggers on weapon shots when it is ready.
17s
  • Increases heat by 5 when launched.
Orb of Iron
Orb of Iron
Common
Shots have a chance to release the orb, stunning enemies and ricocheting. Picking up plating instantly resets the cooldown.
1s
  • Recycle bonus: grants 2 plating, nonscaling
Orb of Wind
Orb of Wind
Common
Shots can unleash the orb, damaging and disorienting enemies.
2s
  • Recycle bonus: increases projectile speed, nonscaling
  • An Orb triggered on shots. Targets one enemy dealing damage over time and disorienting. Moves to a new target instantly when the first dies.
Power array
Power Array
Common
Charges a strong immaterial beam which is released on weapon shots at 100 charges - kills also add charges.
N/A
  • Higher item power increases the charges held, as well as the charging speed.
Powershot
Powershot
Common
Every 6th shot deals increased damage.
N/A
  • Tracks what shot you're on via a number on its icon and number next to the weapon crosshair
  • Also increases special effects of projectiles, such as explosive radius for missiles and grenades
  • Decreases heat by 5 upon triggering.
Unstable Current
Unstable Current
Common
Discharges a devastating heavy lightning strike on a nearby enemy when not on cooldown.
28s
  • Recycle bonus: increased duration for slowing effects on enemies, nonscaling
  • Automatically triggers, guaranteed to hit.
Twin Link II
Twin Link II
Rare
Triggers on weapon shots, doubles the projectiles fired within its one second duration.
15s
  • Recycle bonus: increases accuracy stat by 15%; amount scales with item power at a 1:4 ratio
  • Triggers when the item is ready and a weapon is fired; doubles the projectiles per shot fired for a short duration, with a chance to fire an additional shot.
  • Increases weapon recoil by 5, same for all weapons.
Fast sling
Fast Sling
Rare
When ready, switching weapons grants a temporary fire rate and damage buff.
8s
GPS
GPS
Rare
Shows chests, pickups and enemy locations the map.

Passively increases scavenging.

N/A
  • Displays entire level map in real-time
  • Recycling grants scavenging equal to item's power level / 10
  • Upon recycling floating text appears above the player "Who needs a map?"
Healing Crystal
Healing Crystal
Rare
Grants a health regeneration aura with strength based on the crystal wielder's proximity to enemies.
N/A
  • Recycle bonus: grants 2.5 health regen permanently, scaling.
Heart Seeker
Heart Seeker
Rare
Kills have a chance of releasing two target homing seeker needles
5s
  • Seekers are released from the player avatar
Metal Detector
Metal Detector
Rare
Walking over a mine triggers a damage absorption buff. Passively increases credit gain.
N/A
  • Can only be obtained from mystery chests.
R-Plating
R-Plating
Rare
Destroys 1 additional plating per hit, with a 10% chance to absorb the plating.
N/A
  • Only obtainable from a special shop; "GEAR UP, UNIT! PLATING UPGRADE"
  • Recycle bonus: grants full plating and increases max plating by 2, nonscaling but can stack with other instances of this item
Rosarius
Rosarius
Rare
Grants a short duration shield, activates instantly in combat. Increases luck passively.
12s
  • Recycle bonus: increases max shield by 100, non-scaling.
  • Passively increases Luck by 20.
Sidewinder
Sidewinder
Rare
Fires a homing missile on weapon shots. Has a chance for an extra shot.
16s
  • Increases heat by 10 when fired.
Blood Bolt
Blood Bolt
Epic
Chance to unleash a frantic bloodbolt on weapon shots, seeking a near target.
4s
Direct Current
Direct Current
Epic
Discharges a stunning lightning strike which also strips all shields of one close enemy - can obtain one or two charges on kills.
5s
  • Recycle bonus: increased duration for slowing effects, nonscaling
Fan of Knives
Fan of Knives
Epic
Losing shields triggers a 360 degree retaliation of sharp damaging knives.
6s
Gold Nugget
Gold Nugget
Epic
Grants a massive boost to luck while held, and grants between 1000-10000 credits when recycled.
N/A
  • Passive bonus : 50 luck
  • Only obtained from mystery chests.
  • Affected by credit gain stat and recycling bonuses.
Gun Drone Spawner
Gun Drone Spawner
Epic
Kills have a chance of spawning a gun drone in proximity, providing light fire support.
18s
  • Summoned drones have permanent health loss effect, can randomly spawn as Elite versions (higher item power increases the chance)
  • Like normal enemies, movement speed and reaction speed scales with Terror Level.
Icarus
Icarus
Epic
Triggers multiple fast-moving satellite beams in proximity of a near target, dealing high damage over an area. Has a chance to reset cooldown upon use.
25s
Last Stand
Last Stand
Epic
Dropping below 35% health releases a strong heal after a delay.
90s
  • Recycle bonus: increases max shield by 100, scaling 1:1
  • Rarely granted from donate blood shrines.
Maverick MKV
Maverick MKV
Epic
Weapon shots have a magazine-size-adjusted chance to fire a dumbfire missile.
2s
  • Has small AoE which is still capable of self-damage
Orb of Fire
Orb of Fire
Epic
Increases fire duration and grants a chance to unleash a fire wave on weapon shots, dealing damage and increasing heat.
4s
  • Identical to a Makeshift Firecannon shot
  • Increases heat by 7 on use.
Shock impulse
Shock Impulse
Epic
Attacks cause splash damage around targets. Attacking shielded enemies drains 25% of their maximum capacity and amplifies the splash effect.
6s
  • Recycle bonus: increases shield regen by 25% flat, plus 25% scaling with power.
  • Triggers whenever weapon-fired shots hit an enemy; causes all shots hit to have the effect for a short duration.
Tsunami Talisman
Tsunami Talisman
Epic
Triggers on weapon shots and unleashes a soothing mist, healing for 5% maximum health, a resetting recoil and granting reduced recoil for a duration.
10s
  • Recycle bonus: increases duration of stunning effects, nonscaling
Sticky Bomb
ZK77 'Sticky Bomb'
Epic
Can throw a bomb on weapon shots, exploding in a large area multiple times where it lands.
25s
  • Increases heat by 5 on initial throw.
Air Horn
AIR HORN
Legendary
Enemy Takedowns can trigger the airhorn granting a damage and critical strike chance bonus for a duration. Has a 50% chance to keep rolling and trigger an additional usage
20s
Akira
Akira
Legendary
Feeds on damage dealt to discharge a barrage of heavy energy explosions at the target location.
1s
  • Explosions follow the cursor, and can damage the player.
  • Reference to the 1988 movie Akira.
Black berserk charm
Black Berserk Charm
Legendary
Increases max HP by 50% while held. Removes shields and grants increased firerate, health regeneration, and damage absorption. Stronger effect at lower health, but at high health the effects will be inverse (less firerate/damage absorb)
N/A
  • Recycle bonus: all shots will give hp to the player based on damage dealt. (0.4% base, scaling)
  • Fully heals the player on the first pickup of the item, regardless of Healing
  • Reference to the anime/manga Berserk.
Laser Caster
Crux of the Laser Caster
Legendary
Activates upon weapon shots. During the duration, critical hits will grant charges which are used at the end of the duration. One laser is sent out for each charge, hitting and chaining between nearby enemies, even through objects.
25s
Devil's Dice
Devil's Dice
Legendary
Kills roll the dice and increase or decrease critical strike chance. If the maximum stack is reached, all curses are cleansed.
5s
  • Recycle bonus: increases Luck by 35% of current luck, scaling with item power 1:1.
  • Max stack gives +20 Critical Chance
Divine Reconstructor
Divine Reconstructor
Legendary
Prevents death and grants brief invulnerability.
N/A
  • Obtained by completing the Bloodthirsty Ring and recycling it.
  • Multiple instances of this item stack, but cannot gain charges from shaker.
  • Activating or recycling increases max health by 250.
Facemelter
Facemelter
Legendary
Headshots deal increased damage and have a chance to cause an Annihilator explosion.
12s
  • Recycle bonus: increases explosive damage by 10%, nonscaling
Fangs of Mordigan
Fangs of Mordigan
Legendary
Takes a bite out of an enemy on hit, replenishing a random amount of health, increasing maximum health, and causing bleeding. Health gain is halved after 50 instances.
14s
  • Recycle bonus: increases duration of bleeding effects, nonscaling
  • Causes blood splatters, size scaling with the power of the hit that triggered it.
Fire Prism
Fire Prism
Legendary
Has a chance of triggering a strong laser array on weapon shots.
1s
Incubus
Incubus
Legendary
Grants lifesteal and constantly drains life from ALL units in the level.
N/A
  • Recycle bonus: increases Critical Damage by 10%, scales with power. Returns the 20 damage absorb.
  • Reduces Damage Absorb by 20 will reapply each time picked up.
  • Higher item power increases lifesteal at the cost of increasing the rate that health is lost.
  • Does not actually drain life for all units, only the player.
Orb of Lightning
Orb of Lightning
Legendary
Attacks have a chance to briefly stun the target and strike with chaining lightning - can proc off itself.
4s
  • Restores charges over time.
  • Has high extra chance percentage and low cooldown.
Reality Ripper
Reality Ripper
Legendary
Rips through reality and damages multiple targets while rapidly jumping between them.
20s
  • Triggers when an enemy is nearby
Uranium 235
Uranium 235
Legendary
Bullets apply permanent stacking radioactive radiation. Radiation also affects the wielder.
N/A
  • Recycle bonus: increases damage of laser weapons by 10%, nonscaling
  • Can stack infinitely. Stacks are indicated by a number on the top right of enemy health bars.
  • Item applies a weak Damage over Time (0.75/s base) to the player, which increases with higher item power
  • Radiation from fired projectiles does not affect the player
Armageddon shard
Armageddon Shard
Legendary
Increases HP regen by 150, Shield regen by 100%, Movement speed by 20%, and Accuracy by 35%.

Grants a unique "DEATH STRIKE" status effect, which will kill the player when the countdown ends.

N/A
  • Can be obtained after destroying the Armageddon device.
  • Counts as a Heart shard (4 items to collect for the Heart core).
  • Recycling or Dropping the shard after leaving the Armageddon device room will cause an extreme explosion, and set the player's health regen to -150, guaranteeing their death if they manage to survive initially.

Synergy Items[ | ]

Image Name Rarity Description Cooldown Note
Elemental resonance
Elemental Resonance
Epic
Status effects from projectiles spread to unafflicted enemies and deal more damage, spreading uses charges. (Base: 3)
8s
Energy link
Energy Link
Epic
Each activation, links to another item, increasing the linked item's active time and decreasing its cooldown, does not affect charges.
30s
Cannot be dropped, since it is always on cooldown or currently active.

Can crash the game if there are no other items in player inventory

Fire water
Fire Water
Epic
Fire effects deal more damage and deal it faster with the same duration. Plasma and Explosions deal more damage, all of these effects use charges. (Base: 25)
0.67s
Each round fired consumes one charge. Attachments that increase ammo cost will increase charges consumed when fired.
Missile Control
Missile Control
Epic
Empowers missile items and lets them fire more projectiles, which uses charges. (Base: 2)
7s
Affects: Blood Bolt, Maverick MKV, Heart Seeker, Sidewinder, Infinity Drill Piece, Onslaught System
Nitroglycerine
Nitroglycerine
Epic
Explosions have a chance to spawn another explosion, using a charge. (Base: 5)
4.67s
Orb of Fusion
Orb of Fusion
Epic
Increases specific abilities of 'Orb' items, including reality ripper.
2s
Affects: Orb of Wind, Orb of Iron, Orb of Fire, Orb of Lightning, Reality Ripper
Orbital Relay
Orbital Relay
Epic
Empowers beam items, increasing duration or damage.
N/A
Affects: Beamer, Eclipse, Icarus, Redline
Shaker
SHAKER
Epic
Grants one charge to most charge-based items.
80s
Doesn't affect Divine Reconstructor, Module Cores, Core Upgrade Kits and a Heart Core. Custom Upgrade Kit can only be used twice.
Shield Link
Shield Link
Epic
Grants summoned unit a shield based on the strength of the player's shield. Also increases their damage and reload speed.
15s
Trappers Teleporter
Trapper's Teleporter
Epic
Kills can cause placed traps and mines to teleport to the position of the enemy's death, uses charges (Base: 2)
8s
Underbarrel mod chip
Underbarrel Mod Chip
Epic
Enables crits for Weapon/Throwing items. Triggers instantly ready the next shot for your main weapon, effectively increasing firerate.
N/A
Affects: M205 Launcher, Dragon's Masterkey, M26 Shotgun System Tomahawk, Z1 Sundering Shuriken, Power Array, Fire Prism, Auto Taser, 'Helsing' Power Bolt, Ripjack Hyper Blade, Kunai Throwing Knives, Acid Throwing Stars

Unobtainable items[ | ]

Image Name Rarity Description Note
DMR Sentry Turret
Turret
Unobtainable
Deploys a stationary high range sentry turret, attacking near enemies
Unsoldered Chip
Unsoldered Chip
Unobtainable
Destroying a boss enemy charges the chip with energy. Use to permanently unlock a new microchip.
  • Tied to an unused mechanic. Unobtainable.
Time Lock

Time Lock

Starter
All buffs, debuffs, and any non-stun status effects currently applied to enemies will stop decreasing for 10 seconds while active.
  • Recycle bonus: reduces heat generation
  • Covers any status effects applied to the player, including stuns.
  • Newly applied status effects during the item's active time also stop decreasing in duration.
  • Starter item for Specialist classes
  • No longer obtainable. Icon reused for Refresher
Combat amphetamine
Combat Amphetamine
Unobtainable
Slows down time for a duration.
  • Grants a short-duration movement speed buff after usage. Higher item power increases this duration, but does not increase the duration of the time slow itself.
  • No longer obtainable due to frequent crashing.
Trophy System Drone
Trophy System Drone
Unobtainable
Shoots down bullets mid-flight, can overdrive for increased effect.
  • Recycle bonus: keep a weaker version of the drone
  • No longer obtainable
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