Riot Guard
core: Unyielding
Kills and damage taken increase the combo, granting up to 25 health regeneration and 125 movement speed.
baseline
Start with Painkillers which increase health based on damage taken depending on current weapon heat, stacks up to 100 times.
Start with the Viking Riotshield weapon, and pistols can be dropped.
Start with the Viking Riotshield weapon, and pistols can be dropped.
level 5
SMGs, Shotguns, and Pistols have 20% reduced recoil and deal 15% more damage.
Start with Soft Point ammo
Start with Soft Point ammo
level 10
Generate one Plating for every 10 Painkiller stacks, absorbing one hit each
Destroying one piece of an enemy's plating deals 300 extra damage.
Destroying one piece of an enemy's plating deals 300 extra damage.
level 15
Active Reloading has a heat-dependent chance to grant a random powerup.
All magazine sizes increase by 20%.
All magazine sizes increase by 20%.
level 20
Self afflicting stun and slow effects last half as long.
Reaching 100 Painkiller stacks increases minimum Core: Unyielding stacks to 5, maximum to 50, and heals to full health.
Unlocks overdrive slot
Reaching 100 Painkiller stacks increases minimum Core: Unyielding stacks to 5, maximum to 50, and heals to full health.
Unlocks overdrive slot
level 25
All powerups have a 20% chance to be doubled.
Stuns last 40% longer, and Riotshield bashes deal strongly increased damage.
Stuns last 40% longer, and Riotshield bashes deal strongly increased damage.
prestige
Riotshield bashes increases duration of Unyielding stacks, and deal 20% more damage.
Cosmetic only: Energy Orb
Cosmetic only: Energy Orb
challenge
Beat the Final Boss with the class at least 140% difficulty in classic mode
All classes start with 2 health regeneration.
All classes start with 2 health regeneration.
insanity
Beat the last boss with the class in the following modes:
[_] 200% Classic Mode
[_] 140% Madness mode
[_] 140% Tactical mode
[_] 140% H-Adrenaline mode
Every 5th battlecry deals 150% damage.
Cosmetic only: Glow Aura
[_] 200% Classic Mode
[_] 140% Madness mode
[_] 140% Tactical mode
[_] 140% H-Adrenaline mode
Every 5th battlecry deals 150% damage.
Cosmetic only: Glow Aura
Advantages | Disadvantages |
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Signature Item[ | ]
Battlecry Module
Unleashes an electro-magnetic soundwave, damaging near targets based on maximum health and causing a brief stunning effect.
Memory Modules[ | ]
I-Frame
Taking health damage over 100 grants [2] seconds of total damage immunity and has a [10%] chance of granting one plating, absorbing one full hit. 12 seconds cooldown.
Warmup
All newly found items start with [3%] more item power for each conquered level.
Increases base heat value by [5].
Increases base heat value by [5].
Recovery
Kills increase healing gained by [15%] lasts [5] seconds, can stack.
Into Battle
Deal [15%] more damage, take equally less damage and grants [35%] stronger shield regeneration if within 175 range of an enemy.
Aegis MK5 Platinum
Grants [60%] reduced shield regeneration delay and [40] increased movement speed if heat is over 30.
Shielded
Kills refresh [100] of maximum Shield strength - Passively increases maximum shield by [70].
Fortify Position
Barricades and destroyable objects have [75%] more durability.
Increases maximum ammo and starting ammo for all weapons by [40%].
Increases maximum ammo and starting ammo for all weapons by [40%].
Enrage
Active reload grants [15%] chance to critically strike with any weapon for 3 seconds, doubled if over 60 heat.
Passively increases weapon heat generation by [10%].
Passively increases weapon heat generation by [10%].
Weapon Mastery
Shotguns and SMGs have a [20%] chance adding one shell to spare ammo when fired, chance halved for other weapons.
Stunning effects last [25%] longer.
Stunning effects last [25%] longer.
Shield Overclock
Grants [125] increased shield regeneration per second. In addition, found shield powerups last [10] seconds longer.
Stimulants
Get [5] weapon lifesteal when below 30% of maximum health.
Decreases damage output by 10%.
Decreases damage output by 10%.
Scrap Plating
Chance to find Scrap scattered around, granting 1 plating on pickup.
Plating deflects all damage for one hit. Power increases chances.
Plating deflects all damage for one hit. Power increases chances.
Bits and Pieces
Each obtained plating instance grants a stacking [10%] bonus in damage and critical damage, refreshes on new pickup and lasts 10 seconds. The first application grants the bonus for twice the duration.
Berserk
Taking health or shield damage grants Berserk stacks, increasing firerate and decreasing firing slowdown by [1%].
Stacks up to 40 times and is lost after not taking damage for 12 seconds.
Stacks up to 40 times and is lost after not taking damage for 12 seconds.
Wicked
Taking health damage briefly slows the attacker with a chance to stun depending on damage amount and reflects up to [150] damage.
Push Forward
Active reload grants a brief surge of [30%] bonus movement speed and recoil control.
Increases pistol damage by [10%].
Increases pistol damage by [10%].
Tips[ | ]
- Use the Riotshield, Wicked module and the RV Rebuke System can allow you to tank huge amounts of damage while reflecting even more damage back at the attacker. This can be particularly effective against enemies with low-damage and high-ROF attacks, including certain bosses.
- Dashing while standing still with the Riotshield still enables the shieldbash. This makes for a powerful short-range attack that can stun-lock opponents. Synergizes well with Lightning Boots, particularly if you're already Prestiged and reached level 25.
Character Classes
Riot Guard
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