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|talent.core-name = Unyielding
 
|talent.core-name = Unyielding
 
|talent.core = Kills and damage taken increase the combo, granting up to 25 health regeneration and 125 movement speed.
 
|talent.core = Kills and damage taken increase the combo, granting up to 25 health regeneration and 125 movement speed.
|talent.baseline = Start with Painkillers which increase health based on damage taken depending on current weapon heat, stacks up to 100 times.<br><br>Start with the [[Viking Riotshield|Viking Riotshield weapon]], and pistols can be dropped.
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|talent.baseline = Start with Painkillers which increase health based on damage taken depending on current weapon heat, stacks up to 100 times.<br><br>Start with the [[Viking Riotshield|SMG + Riotshield combo weapon]] and pistols can be dropped. In arena mode, the weapon is purchasable in shop at a very low cost
|talent.level-5 = SMGs, Shotguns, and Pistols have 20% reduced recoil and deal 15% more damage.<br><br>Start with Soft Point ammo
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|talent.level-5 = SMGs, Shotguns, and Pistols have 20% reduced recoil and deal 10% more damage.<br><br>Start with Soft Point ammo
|talent.level-10 = Generate one Plating for every 10 Painkiller stacks, absorbing one hit each<br><br>Destroying one piece of an enemy's plating deals 300 extra damage.
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|talent.level-10 = Generate one Plating for every 10 Painkiller stacks, absorbing one hit each<br><br>Destroying an enemy's Plating deals an extra 300 damage.
|talent.level-15 = Active Reloading has a heat-dependent chance to grant a random powerup.<br><br>All magazine sizes increase by 20%.
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|talent.level-15 = Active Reloading has a heat-dependent chance to grant a random powerup.<br><br>All magsizes increase by 20%.
 
|talent.level-20 = Self afflicting stun and slow effects last half as long.<br><br>Reaching 100 Painkiller stacks increases minimum Core: Unyielding stacks to 5, maximum to 50, and heals to full health.<br>{{Color|color-divine|Unlocks overdrive slot}}
 
|talent.level-20 = Self afflicting stun and slow effects last half as long.<br><br>Reaching 100 Painkiller stacks increases minimum Core: Unyielding stacks to 5, maximum to 50, and heals to full health.<br>{{Color|color-divine|Unlocks overdrive slot}}
 
|talent.level-25 = All [[Pickups|powerups]] have a 20% chance to be doubled.<br><br>Stuns last 40% longer, and [[Viking Riotshield|Riotshield]] bashes deal strongly increased damage.
 
|talent.level-25 = All [[Pickups|powerups]] have a 20% chance to be doubled.<br><br>Stuns last 40% longer, and [[Viking Riotshield|Riotshield]] bashes deal strongly increased damage.
 
|talent.prestige = Riotshield bashes increases duration of Unyielding stacks, and deal 20% more damage.<br>{{Color|color-divine|Cosmetic only: Energy Orb}}
 
|talent.prestige = Riotshield bashes increases duration of Unyielding stacks, and deal 20% more damage.<br>{{Color|color-divine|Cosmetic only: Energy Orb}}
|talent.challenge = {{Color|color-guardian|Beat the Final Boss with the class at least 140% difficulty in classic mode}}<br><br>All classes start with 2 health regeneration.
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|talent.challenge = {{Color|color-guardian|Beat the Final Boss with the class at least 140% difficulty in the classic mode}}<br><br>All classes start with 2 health regeneration.<br><br>Doubled effect for party members in coop
 
|talent.insanity ={{Color|color-guardian|Beat the last boss with the class in the following modes:<br>[_] 200% Classic Mode<br>[_] 140% Madness mode<br>[_] 140% Tactical mode<br>[_] 140% H-Adrenaline mode}}<br><br>Every 5th battlecry deals 150% damage.<br><br>{{Color|color-divine|Cosmetic only: Glow Aura}}
 
|talent.insanity ={{Color|color-guardian|Beat the last boss with the class in the following modes:<br>[_] 200% Classic Mode<br>[_] 140% Madness mode<br>[_] 140% Tactical mode<br>[_] 140% H-Adrenaline mode}}<br><br>Every 5th battlecry deals 150% damage.<br><br>{{Color|color-divine|Cosmetic only: Glow Aura}}
 
}}
 
}}
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|}
 
|}
   
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== Signature Item ==
 
  +
{{Item Flashcard
 
|name = Battlecry Module
 
|image = Battlecry-Module.png
 
|class-name = color-guardian
 
|description = Unleashes an electro-magnetic soundwave, damaging near targets based on maximum health and causing a brief stunning effect.
 
}}
 
 
==Memory Modules==
 
==Memory Modules==
 
{{#lst: Memory Module Reference | Guardian}}<br />
 
{{#lst: Memory Module Reference | Guardian}}<br />
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