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|talent.core-name = Unyielding |
|talent.core-name = Unyielding |
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|talent.core = Kills and damage taken increase the combo, granting up to 25 health regeneration and 125 movement speed. |
|talent.core = Kills and damage taken increase the combo, granting up to 25 health regeneration and 125 movement speed. |
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− | |talent.baseline = Start with Painkillers which increase health based on damage taken depending on current weapon heat, stacks up to 100 times.<br><br>Start with the [[Viking Riotshield| |
+ | |talent.baseline = Start with Painkillers which increase health based on damage taken depending on current weapon heat, stacks up to 100 times.<br><br>Start with the [[Viking Riotshield|SMG + Riotshield combo weapon]] and pistols can be dropped. In arena mode, the weapon is purchasable in shop at a very low cost |
− | |talent.level-5 = SMGs, Shotguns, and Pistols have 20% reduced recoil and deal |
+ | |talent.level-5 = SMGs, Shotguns, and Pistols have 20% reduced recoil and deal 10% more damage.<br><br>Start with Soft Point ammo |
− | |talent.level-10 = Generate one Plating for every 10 Painkiller stacks, absorbing one hit each<br><br>Destroying |
+ | |talent.level-10 = Generate one Plating for every 10 Painkiller stacks, absorbing one hit each<br><br>Destroying an enemy's Plating deals an extra 300 damage. |
− | |talent.level-15 = Active Reloading has a heat-dependent chance to grant a random powerup.<br><br>All |
+ | |talent.level-15 = Active Reloading has a heat-dependent chance to grant a random powerup.<br><br>All magsizes increase by 20%. |
|talent.level-20 = Self afflicting stun and slow effects last half as long.<br><br>Reaching 100 Painkiller stacks increases minimum Core: Unyielding stacks to 5, maximum to 50, and heals to full health.<br>{{Color|color-divine|Unlocks overdrive slot}} |
|talent.level-20 = Self afflicting stun and slow effects last half as long.<br><br>Reaching 100 Painkiller stacks increases minimum Core: Unyielding stacks to 5, maximum to 50, and heals to full health.<br>{{Color|color-divine|Unlocks overdrive slot}} |
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|talent.level-25 = All [[Pickups|powerups]] have a 20% chance to be doubled.<br><br>Stuns last 40% longer, and [[Viking Riotshield|Riotshield]] bashes deal strongly increased damage. |
|talent.level-25 = All [[Pickups|powerups]] have a 20% chance to be doubled.<br><br>Stuns last 40% longer, and [[Viking Riotshield|Riotshield]] bashes deal strongly increased damage. |
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|talent.prestige = Riotshield bashes increases duration of Unyielding stacks, and deal 20% more damage.<br>{{Color|color-divine|Cosmetic only: Energy Orb}} |
|talent.prestige = Riotshield bashes increases duration of Unyielding stacks, and deal 20% more damage.<br>{{Color|color-divine|Cosmetic only: Energy Orb}} |
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− | |talent.challenge = {{Color|color-guardian|Beat the Final Boss with the class at least 140% difficulty in classic mode}}<br><br>All classes start with 2 health regeneration. |
+ | |talent.challenge = {{Color|color-guardian|Beat the Final Boss with the class at least 140% difficulty in the classic mode}}<br><br>All classes start with 2 health regeneration.<br><br>Doubled effect for party members in coop |
|talent.insanity ={{Color|color-guardian|Beat the last boss with the class in the following modes:<br>[_] 200% Classic Mode<br>[_] 140% Madness mode<br>[_] 140% Tactical mode<br>[_] 140% H-Adrenaline mode}}<br><br>Every 5th battlecry deals 150% damage.<br><br>{{Color|color-divine|Cosmetic only: Glow Aura}} |
|talent.insanity ={{Color|color-guardian|Beat the last boss with the class in the following modes:<br>[_] 200% Classic Mode<br>[_] 140% Madness mode<br>[_] 140% Tactical mode<br>[_] 140% H-Adrenaline mode}}<br><br>Every 5th battlecry deals 150% damage.<br><br>{{Color|color-divine|Cosmetic only: Glow Aura}} |
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}} |
}} |
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− | == Signature Item == |
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+ | |||
− | {{Item Flashcard |
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− | |name = Battlecry Module |
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− | |image = Battlecry-Module.png |
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− | |class-name = color-guardian |
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− | |description = Unleashes an electro-magnetic soundwave, damaging near targets based on maximum health and causing a brief stunning effect. |
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− | }} |
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==Memory Modules== |
==Memory Modules== |
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{{#lst: Memory Module Reference | Guardian}}<br /> |
{{#lst: Memory Module Reference | Guardian}}<br /> |