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* Slow movement whilst shield is readied
 
* Slow movement whilst shield is readied
 
* Maintaining Unyielding Core stacks can be challenging
 
* Maintaining Unyielding Core stacks can be challenging
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==Memory Modules==
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{{#lst: Memory Module Reference | Guardian}}
   
 
==Notes==
 
==Notes==

Revision as of 21:47, 31 January 2019

Characteristics

Advantages:

  • Viking Riotshield grants armor whilst readied, and is a reasonably effective weapon
  • Performs well with SMGs, Shotguns, and Pistols
  • Gains various bonuses to powerup durations and effects

Disadvantages:

  • Slow movement whilst shield is readied
  • Maintaining Unyielding Core stacks can be challenging

Memory Modules

I-Frame
I-Frame
Taking health damage over 100 grants [2] seconds of total damage immunity and has a [10%] chance of granting one plating, absorbing one full hit. 12 seconds cooldown.
Warmup
Warmup
All newly found items start with [3%] more item power for each conquered level.
Increases base heat value by [5].
Recovery
Recovery
Kills increase healing gained by [15%] lasts [5] seconds, can stack.
Into Battle
Into-Battle
Deal [15%] more damage, take equally less damage and grants [35%] stronger shield regeneration if within 175 range of an enemy.
Aegis MK5 Platinum
Aegis-MK5-Platinum
Grants [60%] reduced shield regeneration delay and [40] increased movement speed if heat is over 30.
Shielded
Shielded
Kills refresh [100] of maximum Shield strength - Passively increases maximum shield by [70].
Fortify Position
Fortify-Position
Barricades and destroyable objects have [75%] more durability.

Increases maximum ammo and starting ammo for all weapons by [40%].
Enrage
Enrage
Active reload grants [15%] chance to critically strike with any weapon for 3 seconds, doubled if over 60 heat.

Passively increases weapon heat generation by [10%].
Weapon Mastery
Weapon-Mastery
Shotguns and SMGs have a [20%] chance adding one shell to spare ammo when fired, chance halved for other weapons.

Stunning effects last [25%] longer.
Shield Overclock
Shield-Overclock
Grants [125] increased shield regeneration per second. In addition, found shield powerups last [10] seconds longer.
Stimulants
Stimulants
Get [5] weapon lifesteal when below 30% of maximum health.
Decreases damage output by 10%.
Scrap Plating
Scrap-Plating
Chance to find Scrap scattered around, granting 1 plating on pickup.

Plating deflects all damage for one hit. Power increases chances.
Bits and Pieces
Bits-and-Pieces
Each obtained plating instance grants a stacking [10%] bonus in damage and critical damage, refreshes on new pickup and lasts 10 seconds. The first application grants the bonus for twice the duration.
Berserk
Berserk
Taking health or shield damage grants Berserk stacks, increasing firerate and decreasing firing slowdown by [1%].

Stacks up to 40 times and is lost after not taking damage for 12 seconds.
Wicked
Wicked
Taking health damage briefly slows the attacker with a chance to stun depending on damage amount and reflects up to [150] damage.
Push Forward
Push-Forward
Active reload grants a brief surge of [30%] bonus movement speed and recoil control.

Increases pistol damage by [10%].


Notes

Tips

Trivia