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Found weapons can come in a variety of configurations and rarities. Variants are set modifiers that can be found on any weapon picked up during the course of a run, and can significantly change how a weapon performs.

Below is a table listing all of the possible weapon Variants that can be found:

Variant Disk Name Innate Modifiers Notes
Standard
  • None
  • Default Variant, always used on starting pistols
Factory New
  • +5% Damage
  • Appears only the first time you find the weapon
Converted
  • +25% Damage
  • -40% or -1° Deviation
  • -25% Firerate
  • +10% Heat
  • +100% Recoil
  • Fire mode changed to semi-auto
  • Only appears on weapons affected by the Rogue's DMR Conversion module
  • Properties of any weapon variant prior to conversion are inherited (i.e., magazine size, fire rate, damage, etc.) and changes the variant name to accommodate (e.g., "Prototype Converted" or "Modular Converted")
Alpha Disk Alpha
  • +15% Damage
  • +15% Firerate
  • +15% Reload speed
  • -15% Recoil
  • Heat Ventilation - removes running weapon heat upon ejecting
  • -15% Ammo Gain
  • All weapon drops in boss rooms will spawn as an Alpha variant (except for Ultra, Cursed or Divine drops)
Critical Disk C-Charged
  • +15% Critical chance, ignores crit chance cap
  • +5° Deviation
Heavy Disk Heavy
  • +30% Recoil control
  • +20% Magazine size
  • -30 Movement speed while held
  • Unlocked by Variant Kit 1 Research
Hyper Burst Disk Hyper Burst
  • Switches weapon to burst mode
    • +1-4 Burst size (Based on weapon type)
    • +25% Damage
    • +40% Firerate
    • -25% Recoil
    • Turns the weapon automatic (The player can hold fire and will continue shooting)
    • +75% Burstfire delay
    • +25% Heat generation
  • Can occur on non-burst fire weapons, converting them to burst fire
Kaida Elite Disk Kaida-Elite
  • -30% First shot Recoil
  • +30% Headshot Damage
  • -3° Deviation
  • -50% Movement accuracy
Lightweight Disk Lightweight
  • +65 Movement speed while held
  • 25% faster Cooling
Milspec Disk Military Spec
  • Reliable - No Jamming
  • +25% Reload Speed
  • +50% Ejection Speed
Modular Disk Modular
  • Double Stat Upgrades - doubles the number of stat upgrades from various sources (e.g. Weapon Upgrade Kits, Weapon Upgrade Terminals, etc.)
  • -25% Ammo gain
  • Unlocked by Variant Kit 1 Research
Overclocked Disk Overclocked
  • +50% Overheat firerate
  • +40% Firerate from heat
  • +30% Reload speed
  • +30% Faster cooling
  • +15 Minimum heat
  • +20% Heat generated
  • -20% Maximum ammo
Print Disk Printing
  • +0.5/s Ammo printing
  • +200% to all ammo printing effects
  • -20% Reload speed
  • -20% Ejection speed
  • -50% Ammo gain
Spr variant prototype 0 Prototype
  • -35% to +60% Variable damage
  • +25% Headshot damage
  • +35% Jamming chance
  • -35% Reload speed
  • -35% Ejection speed
  • -10% Firerate
  • +10% Heat generated
  • Unlocked by Variant Kit 2 Research
Reactive Disk Re-Active
  • +10% Damage Bonus (Base) -> +20% Active reload Damage buff
  • +10% Damage Bonus (only with Haste on, Base) -> +20% Perfect active reload Damage buff
  • +20% Firerate Bonus (only with haste on, Base) -> +40% Perfect active reload Firerate buff
  • +25% Reload speed
  • -0.5 Ejection speed
  • Perfect active reload bonuses can only be obtained if the player has the 'haste' difficulty modifier active.
  • The damage buff that is applied for the active reload is not timed, and will last a number of shots equal to your mag size (for example, 30 round mag will get the buff for 30 shots). This means ammo regen or ammo tp effects cannot extend the duration of the buff.
Relic Disk Relic
  • Healing Nanomachines - 7% chance for small heal on every hit
  • +15% Damage
  • -15% Firerate
  • -15% Recoil control
  • -15% Ammo gain
  • Unlocked by Variant Kit 2 Research
Scavenger Disk Scavenger
  • +35% Ammo gain
  • +35% Maximum ammo
  • +5 Ammo per pickup
  • -20% Magazine size
  • -20% Reload speed
Siege Disk Siege
  • +50% Magazine size
  • +30% Maximum ammo
  • +30% Ammo gain
  • -15% Heat
  • -75% Ejection speed
  • -25% Reload speed
  • +20% Recoil
  • +10% or +3° Deviation (Based on weapon type)
Stabilized Disk Stabilized
  • +75% Movement Accuracy
  • +15% Cooling
  • +35% OR +4° Deviation
  • Deviation increase based on weapon type
Taiga Hunter Disk Taiga Hunter
  • +35% Damage
  • +25% Headshot Damage
  • +25% Recoil control
  • +20% Cooling
  • -25% Deviation
  • -35% Firerate
  • -35% Magazine Size
  • -35% Ammo gain
Burstplus-Xburst Disk X Burst
  • Switches weapon to burst mode
    • +1-3 Burst size (Based on weapon type)
    • +15% Damage
    • +15% Firerate
    • -20% Recoil
    • Turns Semi Auto (Must press fire individually for each burst)
  • Like Hyper Burst variants, can occur on non-burst fire weapons as well
Ultra Disk Ultra
  • Weapon tier will increase when found in this variant. (Epic -> Legendary)
    • +20% Damage
    • +25% Firerate
    • +25% Reload speed
    • +25% Magazine capacity
    • -20% Recoil
    • -20% Deviation
    • -30% Ammo gain
Cursed Disk Cursed
  • Drastically changed stats:
  • +66% Damage
  • -33% Heat
  • -33% Firerate
  • +33% Recoil
  • -33% Ammo Gain
  • 10% chance for a 'cursed shot', hurting the user but gaining increased damage and homing/bleed
  • Increased rarity tier directly to Legendary
  • Can only be acquired through Cursed Weapon Parts, in a Boss Room, or opening Cursed weapon chests
  • Starting weapons (e.g. LG-2 'Onslaught') have a chance to be cursed as well
  • Cursed weapon chests have a (3 + (3 * curse debuff)) * luck chance of dropping a Cursed variant
Spr variant timed 0 Timed
  • Weapon tier will increase when found in this variant. (Epic -> Legendary)
  • Hard timer on weapon use (~90s), indicated by a debuff timer.
  • Weapon is automatically dropped and explodes on timer expiration; all other dropped weapons (weapon pickups) in the room teleport to the Timed weapon's location where it was last dropped, likely a bug.
    • +15% Damage
    • +25% Firerate
    • -20% Heat
    • -25% Recoil
    • +100% Magazine Size (if magazine is >1)
    • +50% Max Ammo
  • Found on weapons acquired via a Self-Destructing Weapon Terminal and rarely from typical weapon drops
  • Overrides guaranteed variant effects, such as that of the Kevv artifact and the Standard cheat
Timeless Disk Timeless
  • Any Timed variant has a 2% chance * luck to become a Timeless variant, which does not expire
  • Same rarity level as Divine variants
    • +15% Damage
    • +25% Firerate
    • -20% Heat
    • -25% Recoil
    • +100% Magazine Size (if magazine is >1)
    • +50% Max Ammo
  • The screen will have a yellow tint while holding the weapon
Divine Disk Divine
  • Grants very high stat upgrades across the board, upgrading any weapon to extreme power:
    • +35% Damage (additional 10% for starter, common, and rare weapons)
    • +25% Firerate (additional 10% for starter, common, and rare weapons)
    • +25% Reload speed
    • +80% Ejection speed
    • -25% Recoil
    • -50% Deviation
    • +50% Cooling
    • +15% + 1 Magazine size (at least +1)
  • -40% ammo gain
  • Increased rarity tier/color directly to Divine
  • Weapons have around 1% chance * luck to be found in Divine
  • The screen will have a yellow tint while holding the weapon
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