Weapons

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You're going to need some weapons to take down Kaida Corporation's rogue minions - fortunately, there are plenty to go around. SYNTHETIK features 98 base weapons, most of which are available in 23 different variants, like Stabilized, Heavy, Relic, and so on. For a full breakdown of possible variants, see the Variants page. They can also be fitted with a wide range of Attachments to further alter/improve their performance, and utilize various kinds of Ammunition for similar effects.

Max weapons available depends upon chosen class; most classes can carry three weapons, though some can carry up to four by default.

Weapon Stats[edit | edit source]

Example Weapon
Human-RPG-7.png
4 / 200
BRST 4
Example Weapon.
damage
1.25x
heat/cool
0.85x/1.50x
firerate
500
deviation
6
recoil/ctrl
35 / 89
R/E time
1.7s / 0.35s
perks
  • +5% Critical Chance
  • Lifesteal
  • Each weapon has a set of stats which define its damage, rate of fire, accuracy and more.

    *NOTE: stats in weapon pages assume bonuses gained from all difficulty modifiers (e.g., Scorching, Manual Eject, etc.)


    Firing Mode: How the weapon behaves when fired. Auto weapons will continue firing when the trigger is held, burst weapons will fire multiple shots with one pull, and semi weapons will fire once per pull.

    Damage: Amount of damage the weapon will deal with any shot. Multiplies the damage of whatever ammo the player is using.

    HEat: How much the weapon will heat up when firing.

    Cool: The speed at which the weapon sheds heat.

    Firerate: Speed at which the weapon fires. Measured in rounds per minute (RPM.)

    Deviation: How much any shot will potentially deviate from its intended course. Measured in degrees.

    Recoil: The speed at which the weapon loses accuracy from continued fire.

    Control: The speed at which the weapon recovers from recoil.

    Reload time: How many seconds it takes to complete a full reload. Can be cut short by Active Reloading.

    Ejection time: How long it takes to eject a magazine. Certain weapons skip this.

    Mag size: How many shots are stored in a magazine.

    Max ammo: Cap for amount of ammo carried.

    Perks: Specific attributes for that weapon. Each weapon has unique perks.

    Mastery[edit | edit source]

    When getting kills or clearing jams with a weapon, you gain Mastery with that weapon in particular, and this Mastery persists through playthroughs. This only applies to that specific weapon.

    Increasing your Mastery does nothing but show how much the player has used a particular weapon.

    Pistols[edit | edit source]

    Your reserve/backup weapon, pistols serve as a fallback for when all your other weapons are out of ammo - though with the right choice and investments of money and upgrades, it's possible to make it to the end using only your pistol. Pistols do high headshot damage but fairly low normal damage, so precision shooting is essential for getting the most out of them.

    Each class can pick from a selection of four all-class pistols plus two class-specific pistols, for a total of six choices; initially, most of these weapons will be locked, and must be unlocked using data acquired during runs - though one of them can be unlocked by filling out a survey and entering the provided unlock code (which changes periodically) into the chat window.

    XM2 Coil Pistol
    XM2-Coil-Pistol.png
    'Master Chief'
    Master-Chief.png
    PXS Covert Ops
    PXS-Covert-Ops.png
    G17 'Undercover'
    G17-Undercover.png
    Kaida Model H
    Kaida-Model-H.png
    Desert Eagle .50
    Desert-Eagle-50.png
    Kaida Laser Pistol
    Kaida-Laser-Pistol.png
    PPQ-H Laser Pistol
    PPQ-H-Laser-Pistol.png
    P33 Compact
    P33-Compact.png
    57 Fusion Classic
    57fusion.png
    Last Breath
    Last-Breath.png
    Auto 9/45
    Auto-945.png
    TEC-9.95 Personal
    Tec9.png
    Titanium Eagle
    Titanium-Eagle.png
    P25 Overdrive
    P25-Overdrive.png

    Sub-machine Guns[edit | edit source]

    Low to mid-capacity, typically fully automatic with a high rate of fire, sub-machine guns excel at dealing with enemies up close.

    Viking Riotshield
    Viking-Riotshield.png
    FMG-9 Personal
    FMG-9-Personal.png
    UMP-9 Semi
    UMP-9-Semi.png
    AKS-74U
    AKS-74U.png
    Kaida Nailgun
    Kaida-Nailgun.png
    Medic FMG-9
    Medic-FMG-9.png
    Spectre
    Spectre.png
    KI Vector
    KI-Vector.png
    K3 Boltcaster SMG
    K3-Auto-Boltcaster.png
    K7 Competition
    K7-Competition.png
    LS Laser Sub
    LS-Laser-Sub.png
    UMP-10 Tornado
    UMP-10-Tornado.png
    Chaos Launcher
    Chaos-Launcher.png
    P9000 Supernova
    P9000-Supernova.png

    Assault Rifles[edit | edit source]

    All-rounders, assault rifles tend to have a good balance of range, firepower, capacity, and rate of fire.

    Last Ditch M16
    Last-Ditch-M16.png
    Enforcer Carbine
    Enforcer-Carbine.png
    QBZ Type Las
    QBZ.png
    Tactical Observer
    Tactical-Observer.png
    Type-89 'TOKKO'
    Type89-Tokko.png
    AMD 65
    AMD-65.png
    A-5C Test Version
    A-5C-Test-Version.png
    Object 29
    Object-29.png
    SCR Laser SOCOM
    SCR-Laser-SOCOM.png
    Specialist M16-A5
    Specialist-M16-A3.png
    AEK Special Elite
    AEK-Special-Elite.png
    AN-94 Deathstalker
    AN-94-Deathstalker.png
    Damnation
    Damnation.png
    Eminence AR
    Eminence-AR.png
    Kaida Medic ACR-X
    Kaida-Medic-ACR-X.png
    SS58 Plasma Charger
    SS58-Plasma-Charger.png
    Sturmgewehr 44
    Sturmgewehr-44.png
    X512 Experimental
    X512-Experimental.png

    Shotguns[edit | edit source]

    Low capacity and largely semi-automatic, shotguns are powerful but slow to fire. They're most effective up close, but are still fairly effective at mid-range.

    Super Shorty
    Super-Shorty.png
    W21 Lever Action
    W21-Lever-Action.png
    Pressurized Impaler
    Pressurized-Impaler.png
    SPAS 12
    SPAS-12.png
    RRX Coil Shotgun
    RRX-Coil-Shotgun.png
    Super 90
    Super-90.png
    T 8-00-Gauge
    T-8-00-Gauge.png
    KSG 2000
    KSG-2000.png
    PSG 'Emerald sword'
    PSG.png
    Raider Scrap Cannon
    Raider-Scrap-Cannon.png
    'Raptor' Laser SG
    Raptor-Laser-SG.png
    'Road Warrior'
    Road-Warrior.png
    Viciator Ultra
    Viciator-Ultra.png
    Battle Hymn
    Battle-Hymn.png

    Precision Rifles[edit | edit source]

    Slow firing and slow to reload, but with deadly headshots, precision rifles can inflict massive damage in the hands of a skilled sharpshooter.

    K98 Classic
    K98-Classic.png
    M14 Mini
    M14-Mini.png
    Ballistic CRX-Bow
    Ballistic-CRX-Bow.png
    R2000 'Sour' DMR
    R2000-Sour-DMR.png
    Twin Mill MkII
    Twin-Mill-MkII.png
    Human Model 9800K
    Humanmodelcropped.png
    M75 Heavy Support
    M75-Heavy-Support.png
    Tuned M14 EBR
    Tuned-M14-EBR.png
    AS-VAL
    AS-VAL.png
    'Eraser' DMR
    Eraser-DMR.png
    GM6 Lynx EVO
    GM6-Lynx-EVO.png
    R5000 'Sudden' DMR
    R5000-Sudden-DMR.png
    Yoko-Lagann
    Yoko-Lagann.png
    420 SniperDragon
    420-SniperDragon.png
    Liandry Rail Gun
    Railgun2.png
    Nemesis Prototype
    Nemesis-Prototype.png

    Machine Guns[edit | edit source]

    Leaning towards high capacity and mid-high rate of fire, machine guns have similar performance to assault rifles but typically have movement speed penalties and longer reload times.

    LG-2 'Onslaught'
    LG-2-Onslaught.png
    BREN Anti Air
    Bren-Anti-Air.png
    Apollon 5 LMG
    Apollon-5-LMG.png
    MAG47 Heavy MG
    MAG47-Heavy-MG.png
    RPK-12 Tundra
    RPK-12-Tundra.png
    Armageddon
    Armageddon.png
    Gladiator
    Gladiator.png

    Launchers[edit | edit source]

    Devices that launch explosive munitions, launchers are difficult to use but do quite a lot of damage when used correctly. Explosions are guaranteed to slow enemies, allowing these weapons to engage multiple enemies at once.

    Ares GL-16
    Ares-GL-16.png
    M79 Terminator
    M79-Terminator.png
    M32 Multi Purpose
    M32-Multi-Purpose.png
    Heavy Flak Cannon
    Heavy-Flak-Cannon.png
    Human RPG-7
    Human-RPG-7.png
    ML7000 Plus
    ML7000-Plus.png
    HIG-S Particle Cannon
    HIG-S-Particle-Cannon.png
    Annihilator ANH-5
    Annihilator-ANH-5.png

    Special[edit | edit source]

    Special weapons typically have unique attributes that make them deadly in situations that would leave most weapons disadvantaged.

    Makeshift Firecannon
    Makeshift-Firecannon.png
    FS5 'Flametongue'
    FS5-Flametongue.png
    HMN Laser Cannon
    HMN-Laser-Cannon.png
    Ion Obliterator
    Ion-Obliterator.png
    'Mjolnir' Chain LTN
    Mjolnir-Chain-LTN.png
    'Ripjack'
    Ripjack.png