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You're going to need some weapons to take down Kaida Corporation's rogue minions - fortunately, there are plenty to go around. SYNTHETIK features 98 base weapons, most of which are available in 23 different variants, like Stabilized, Heavy, Relic, and so on. For a full breakdown of possible variants, see the Variants page. They can also be fitted with a wide range of Attachments to further alter/improve their performance, and utilize various kinds of Ammunition for similar effects.

Max weapons available depends upon chosen class; most classes can carry three weapons, though some can carry up to four by default.

Weapon Stats

Example Weapon
Human-RPG-7
4 / 200
BRST 4
Example Weapon.
damage
1.25x
heat / cool
0.85x/1.50x
firerate
500
deviation
6
recoil / ctrl
35 / 89
R/E time
1.7s / 0.35s
perks
  • +5% Critical Chance
  • Lifesteal
  • Each weapon has a set of stats which define its damage, rate of fire, accuracy and more.

    *NOTE: stats in weapon pages assume bonuses gained from all difficulty modifiers (e.g., Scorching, Manual Eject, etc.)


    Firing Mode: How the weapon behaves when fired. Auto weapons will continue firing when the trigger is held, burst weapons will fire multiple shots with one pull, and semi weapons will fire once per pull.

    Damage: Amount of damage the weapon will deal with any shot. Multiplies the damage of whatever ammo the player is using.

    HEat: How much the weapon will heat up when firing.

    Cool: The speed at which the weapon sheds heat.

    Firerate: Speed at which the weapon fires. Measured in rounds per minute (RPM.)

    Deviation: How much any shot will potentially deviate from its intended course. Measured in degrees.

    Recoil: The speed at which the weapon loses accuracy from continued fire.

    Control: The speed at which the weapon recovers from recoil.

    Reload time: How many seconds it takes to complete a full reload. Can be cut short by Active Reloading.

    Ejection time: How long it takes to eject a magazine. Certain weapons skip this.

    Mag size: How many shots are stored in a magazine.

    Max ammo: Cap for amount of ammo carried.

    Perks: Specific attributes for that weapon. Each weapon has unique perks.

    Mastery

    When getting kills or clearing jams with a weapon, you gain Mastery with that weapon in particular, and this Mastery persists through playthroughs. This only applies to that specific weapon.

    Increasing your Mastery does nothing but show how much the player has used a particular weapon.

    Pistols

    Your reserve/backup weapon, pistols serve as a fallback for when all your other weapons are out of ammo - though with the right choice and investments of money and upgrades, it's possible to make it to the end using only your pistol. Pistols do high headshot damage but fairly low normal damage, so precision shooting is essential for getting the most out of them.

    Each class can pick from a selection of four all-class pistols plus two class-specific pistols, for a total of six choices; initially, most of these weapons will be locked, and must be unlocked using data acquired during runs - though one of them can be unlocked by filling out a survey and entering the provided unlock code (which changes periodically) into the chat window.

    XM2 Coil Pistol
    XM2-Coil-Pistol
    'Master Chief'
    Master-Chief
    PXS Covert Ops
    PXS-Covert-Ops
    G17 'Undercover'
    G17-Undercover
    Kaida Model H
    Kaida-Model-H
    Desert Eagle .50
    Desert-Eagle-50
    Kaida Laser Pistol
    Kaida-Laser-Pistol
    PPQ-H Laser Pistol
    PPQ-H-Laser-Pistol
    P33 Compact
    P33-Compact
    57 Fusion Classic
    57fusion
    Last Breath
    Last-Breath
    Auto 9/45
    Auto-945
    TEC-9.95 Personal
    Tec9
    Titanium Eagle
    Titanium-Eagle
    P25 Overdrive
    P25-Overdrive

    Sub-machine Guns

    Low to mid-capacity, typically fully automatic with a high rate of fire, sub-machine guns excel at dealing with enemies up close.

    Viking Riotshield
    Viking-Riotshield
    FMG-9 Personal
    FMG-9-Personal
    UMP-9 Semi
    UMP-9-Semi
    AKS-74U
    AKS-74U
    Kaida Nailgun
    Kaida-Nailgun
    Medic FMG-9
    Medic-FMG-9
    Spectre
    Spectre
    KI Vector
    KI-Vector
    K3 Boltcaster SMG
    K3-Auto-Boltcaster
    K7 Competition
    K7croppedforsmg
    LS Laser Sub
    LS-Laser-Sub
    UMP-10 Tornado
    UMP-10-Tornado
    Chaos Launcher
    Chaos-Launcher
    P9000 Supernova
    P9000

    Assault Rifles

    All-rounders, assault rifles tend to have a good balance of range, firepower, capacity, and rate of fire.

    Last Ditch M16
    Last-Ditch-M16
    Enforcer Carbine
    Enforcer-Carbine
    QBZ Type Las
    QBZ
    Tactical Observer
    Tactical-Observer
    Type-89 'TOKKO'
    Type89cropped
    AMD 65
    AMD-65
    A-5C Test Version
    A-5C-Test-Version
    Object 29
    Object-29
    SCR Laser SOCOM
    SCR-Laser-SOCOM
    Specialist M16-A5
    Specialist-M16-A3
    AEK Special Elite
    AEK-Special-Elite
    AN-94 Deathstalker
    AN-94-Deathstalker
    Damnation
    Damnation
    Eminence AR
    Eminence-AR
    Kaida Medic ACR-X
    Kaida-Medic-ACR-X
    SS58 Plasma Charger
    SS58-Plasma-Mod
    Sturmgewehr 44
    Sturmgewehr-44
    X512 Experimental
    X512-Experimental

    Shotguns

    Low capacity and largely semi-automatic, shotguns are powerful but slow to fire. They're most effective up close, but are still fairly effective at mid-range.

    Super Shorty
    Super-Shotty
    W21 Lever Action
    W21-Lever-Action
    Pressurized Impaler
    Pressurized-Impaler
    SPAS 12
    SPAS-12
    RRX Coil Shotgun
    RRX-Coil-Shotgun
    Super 90
    Super-90
    T 8-00-Gauge
    T-8-00-Gauge
    KSG 2000
    KSG-2000
    PSG 'Emerald sword'
    PSG
    Raider Scrap Cannon
    Raider-Scrap-Cannon
    'Raptor' Laser SG
    Raptor-Laser-SG
    'Road Warrior'
    Road-Warrior
    Viciator Ultra
    Viciator-Ultra
    Battle Hymn
    Battle-Hymn

    Precision Rifles

    Slow firing and slow to reload, but with deadly headshots, precision rifles can inflict massive damage in the hands of a skilled sharpshooter.

    K98 Classic
    K95-Classic
    M14 Mini
    M14-Mini
    Ballistic CRX-Bow
    Ballistic-CRX-Bow
    R2000 'Sour' DMR
    R2000-Sour-DMR
    Twin Mill MkII
    Twin-Mill-MkII
    Human Model 9800K
    Humanmodelcropped
    M75 Heavy Support
    M75-Heavy-Support
    Tuned M14 EBR
    Tuned-M14-EBR
    AS-VAL
    AS-VAL
    'Eraser' DMR
    Eraser-DMR
    GM6 Lynx EVO
    GM6-Lynx-EVO
    R5000 'Sudden' DMR
    R5000-Sudden-DMR
    Yoko-Lagann
    Yoko-Lagann
    420 SniperDragon
    420-SniperDragon
    Liandry Rail Gun
    Railgun2
    Nemesis Prototype
    Nemesis-Prototype

    Machine Guns

    Leaning towards high capacity and mid-high rate of fire, machine guns have similar performance to assault rifles but typically have movement speed penalties and longer reload times.

    LG-2 'Onslaught'
    LG-2-Onslaught
    BREN Anti Air
    Bren-Anti-Air
    Apollon 5 LMG
    Apollon-5-LMG
    MAG47 Heavy MG
    MAG47-Heavy-MG
    RPK-12 Tundra
    RPK-12-Tundra
    Armageddon
    Armageddon
    Gladiator
    Gladiator

    Launchers

    Devices that launch explosive munitions, launchers are difficult to use but do quite a lot of damage when used correctly. Explosions are guaranteed to slow enemies, allowing these weapons to engage multiple enemies at once.

    Ares GL-16
    Ares-GL-16
    M79 Terminator
    M79-Terminator
    M32 Multi Purpose
    M32-Multi-Purpose
    Heavy Flak Cannon
    Heavy-Flak-Cannon
    Human RPG-7
    Human-RPG-7
    ML7000 Plus
    ML7000-Plus
    HIG-S Particle Cannon
    HIG-S-Particle-Cannon
    Annihilator ANH-5
    Annihilator-ANH-5

    Special

    Special weapons typically have unique attributes that make them deadly in situations that would leave most weapons disadvantaged.

    Makeshift Firecannon
    Makeshift-Firecannon
    FS5 'Flametongue'
    Flamethrower
    HMN Laser Cannon
    HMN-Laser-Cannon
    Ion Obliterator
    Ion-Obliterator
    'Mjolnir' Chain LTN
    Mjolnir-Chain-LTN
    'Ripjack'
    Ripjack
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